LeviLamina
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ActorItemEventAfterDroppedItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class ItemStack;
13// clang-format on
14
15struct ActorItemEventAfterDroppedItem {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mActor;
20 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorDamageSource>> mSource;
21 ::ll::TypedStorage<8, 24, ::std::vector<::ItemStack>> mItems;
22 ::ll::TypedStorage<8, 24, ::std::vector<::WeakRef<::EntityContext>>> mItemActors;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 ActorItemEventAfterDroppedItem& operator=(ActorItemEventAfterDroppedItem const&);
28 ActorItemEventAfterDroppedItem();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI ActorItemEventAfterDroppedItem(::ActorItemEventAfterDroppedItem const&);
34
35 MCAPI ~ActorItemEventAfterDroppedItem();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor(::ActorItemEventAfterDroppedItem const&);
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49};
Definition ActorDamageSource.h:18
Definition EntityContext.h:17
Definition ItemStack.h:35