LeviLamina
Loading...
Searching...
No Matches
ActorItemEventAfterDroppedItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class ItemStack;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mActor;
20 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorDamageSource>> mSource;
21 ::ll::TypedStorage<8, 24, ::std::vector<::ItemStack>> mItems;
22 ::ll::TypedStorage<8, 24, ::std::vector<::WeakRef<::EntityContext>>> mItemActors;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34 MCNAPI void $dtor();
35 // NOLINTEND
36};
Definition ActorDamageSource.h:18
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition ActorItemEventAfterDroppedItem.h:15