16class DragonStrafePlayerGoal :
public ::DragonBaseGoal {
20 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mAttackTarget;
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>> mCurrentPath;
22 ::ll::TypedStorage<1, 1, bool> mClockwise;
23 ::ll::TypedStorage<1, 1, bool> mDone;
24 ::ll::TypedStorage<4, 4, int> mHasTargetTicks;
25 ::ll::TypedStorage<4, 4, int> mRangeAndViewTicks;
26 ::ll::TypedStorage<4, 4, float> mFireballPower;
27 ::ll::TypedStorage<4, 4, float> mFireballRange;
28 ::ll::TypedStorage<4, 4, float> mSwitchDirectionProbability;
29 ::ll::TypedStorage<4, 4, float> mViewAngle;
34 DragonStrafePlayerGoal();
39 virtual bool canUse() ;
41 virtual bool canContinueToUse() ;
43 virtual void start() ;
49 virtual void appendDebugInfo(::std::string& str)
const ;
55 MCAPI
explicit DragonStrafePlayerGoal(
::Mob& mob);
57 MCAPI
void findNewTarget();
59 MCAPI
void navigateToNextPathNode();
61 MCAPI
void setTarget(
::Actor* target);
67 MCAPI
void* $ctor(
::Mob& mob);
75 MCAPI
bool $canContinueToUse();
83 MCAPI
void $appendDebugInfo(::std::string& str)
const;