LeviLamina
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DragonStrafePlayerGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ai/goal/DragonBaseGoal.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Mob;
13class Path;
14// clang-format on
15
16class DragonStrafePlayerGoal : public ::DragonBaseGoal {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mAttackTarget;
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>> mCurrentPath;
22 ::ll::TypedStorage<1, 1, bool> mClockwise;
23 ::ll::TypedStorage<1, 1, bool> mDone;
24 ::ll::TypedStorage<4, 4, int> mHasTargetTicks;
25 ::ll::TypedStorage<4, 4, int> mRangeAndViewTicks;
26 ::ll::TypedStorage<4, 4, float> mFireballPower;
27 ::ll::TypedStorage<4, 4, float> mFireballRange;
28 ::ll::TypedStorage<4, 4, float> mSwitchDirectionProbability;
29 ::ll::TypedStorage<4, 4, float> mViewAngle;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 DragonStrafePlayerGoal();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual bool canUse() /*override*/;
40
41 virtual bool canContinueToUse() /*override*/;
42
43 virtual void start() /*override*/;
44
45 virtual void stop() /*override*/;
46
47 virtual void tick() /*override*/;
48
49 virtual void appendDebugInfo(::std::string& str) const /*override*/;
50 // NOLINTEND
51
52public:
53 // member functions
54 // NOLINTBEGIN
55 MCAPI explicit DragonStrafePlayerGoal(::Mob& mob);
56
57 MCAPI void findNewTarget();
58
59 MCAPI void navigateToNextPathNode();
60
61 MCAPI void setTarget(::Actor* target);
62 // NOLINTEND
63
64public:
65 // constructor thunks
66 // NOLINTBEGIN
67 MCAPI void* $ctor(::Mob& mob);
68 // NOLINTEND
69
70public:
71 // virtual function thunks
72 // NOLINTBEGIN
73 MCAPI bool $canUse();
74
75 MCAPI bool $canContinueToUse();
76
77 MCAPI void $start();
78
79 MCAPI void $stop();
80
81 MCAPI void $tick();
82
83 MCAPI void $appendDebugInfo(::std::string& str) const;
84
85
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCAPI static void** $vftable();
92 // NOLINTEND
93};
Definition Actor.h:125
static MCAPI void ** $vftable()
Definition Mob.h:57
Definition Path.h:16