LeviLamina
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DragonStrafePlayerGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ai/goal/DragonBaseGoal.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Path;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mAttackTarget;
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>> mCurrentPath;
21 ::ll::TypedStorage<1, 1, bool> mClockwise;
22 ::ll::TypedStorage<1, 1, bool> mDone;
23 ::ll::TypedStorage<4, 4, int> mHasTargetTicks;
24 ::ll::TypedStorage<4, 4, int> mRangeAndViewTicks;
25 ::ll::TypedStorage<4, 4, float> mFireballPower;
26 ::ll::TypedStorage<4, 4, float> mFireballRange;
27 ::ll::TypedStorage<4, 4, float> mSwitchDirectionProbability;
28 ::ll::TypedStorage<4, 4, float> mViewAngle;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 1
35 virtual bool canUse() /*override*/;
36
37 // vIndex: 2
38 virtual bool canContinueToUse() /*override*/;
39
40 // vIndex: 4
41 virtual void start() /*override*/;
42
43 // vIndex: 5
44 virtual void stop() /*override*/;
45
46 // vIndex: 6
47 virtual void tick() /*override*/;
48
49 // vIndex: 7
50 virtual void appendDebugInfo(::std::string& str) const /*override*/;
51
52 // vIndex: 0
53 virtual ~DragonStrafePlayerGoal() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCNAPI void findNewTarget();
60
62
63 MCNAPI void setTarget(::Actor* target);
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCNAPI bool $canUse();
70
71 MCNAPI bool $canContinueToUse();
72
73 MCNAPI void $start();
74
75 MCNAPI void $stop();
76
77 MCNAPI void $tick();
78
79 MCNAPI void $appendDebugInfo(::std::string& str) const;
80 // NOLINTEND
81
82public:
83 // vftables
84 // NOLINTBEGIN
85 MCNAPI static void** $vftable();
86 // NOLINTEND
87};
Definition Actor.h:103
Definition DragonBaseGoal.h:14
Definition DragonStrafePlayerGoal.h:15
static MCAPI void ** $vftable()
MCAPI bool $canContinueToUse()
MCAPI void setTarget(::Actor *target)
MCAPI void $appendDebugInfo(::std::string &str) const
MCAPI void findNewTarget()
MCAPI void navigateToNextPathNode()
Definition Path.h:16