19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mAttackTarget;
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>> mCurrentPath;
21 ::ll::TypedStorage<1, 1, bool> mClockwise;
22 ::ll::TypedStorage<1, 1, bool> mDone;
23 ::ll::TypedStorage<4, 4, int> mHasTargetTicks;
24 ::ll::TypedStorage<4, 4, int> mRangeAndViewTicks;
25 ::ll::TypedStorage<4, 4, float> mFireballPower;
26 ::ll::TypedStorage<4, 4, float> mFireballRange;
27 ::ll::TypedStorage<4, 4, float> mSwitchDirectionProbability;
28 ::ll::TypedStorage<4, 4, float> mViewAngle;
34 virtual bool canUse() ;
36 virtual bool canContinueToUse() ;
38 virtual void start() ;
44 virtual void appendDebugInfo(::std::string& str)
const ;
52 MCAPI
void findNewTarget();
54 MCAPI
void navigateToNextPathNode();
56 MCAPI
void setTarget(
::Actor* target);
64 MCAPI
bool $canContinueToUse();
72 MCAPI
void $appendDebugInfo(::std::string& str)
const;
80 MCAPI
static void** $vftable();