LeviLamina
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DragonStrafePlayerGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/DragonBaseGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Path;
12class WeakEntityRef;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mAttackTarget;
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Path>> mCurrentPath;
21 ::ll::TypedStorage<1, 1, bool> mClockwise;
22 ::ll::TypedStorage<1, 1, bool> mDone;
23 ::ll::TypedStorage<4, 4, int> mHasTargetTicks;
24 ::ll::TypedStorage<4, 4, int> mRangeAndViewTicks;
25 ::ll::TypedStorage<4, 4, float> mFireballPower;
26 ::ll::TypedStorage<4, 4, float> mFireballRange;
27 ::ll::TypedStorage<4, 4, float> mSwitchDirectionProbability;
28 ::ll::TypedStorage<4, 4, float> mViewAngle;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 1
35 virtual bool canUse() /*override*/;
36
37 // vIndex: 2
38 virtual bool canContinueToUse() /*override*/;
39
40 // vIndex: 4
41 virtual void start() /*override*/;
42
43 // vIndex: 5
44 virtual void stop() /*override*/;
45
46 // vIndex: 6
47 virtual void tick() /*override*/;
48
49 // vIndex: 7
50 virtual void appendDebugInfo(::std::string& str) const /*override*/;
51
52 // vIndex: 0
53 virtual ~DragonStrafePlayerGoal() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI void findNewTarget();
60
61 MCAPI void navigateToNextPathNode();
62
63 MCAPI void setTarget(::Actor* target);
64 // NOLINTEND
65
66public:
67 // destructor thunk
68 // NOLINTBEGIN
69
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCAPI bool $canUse();
76
77 MCAPI bool $canContinueToUse();
78
79 MCAPI void $start();
80
81 MCAPI void $stop();
82
83 MCAPI void $tick();
84
85 MCAPI void $appendDebugInfo(::std::string& str) const;
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCAPI static void** $vftable();
92 // NOLINTEND
93};
Definition Actor.h:104
Definition DragonBaseGoal.h:14
Definition DragonStrafePlayerGoal.h:15
Definition Path.h:16
Definition WeakEntityRef.h:14