LeviLamina
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MeshInstanceConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/renderer/CameraMatrices.h"
7
8// auto generated forward declare list
9// clang-format off
10class ScreenContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 16, ::glm::vec4> OVERLAY_COLOR;
18 ::ll::TypedStorage<4, 16, ::glm::vec4> TILE_LIGHT_COLOR;
19 ::ll::TypedStorage<4, 8, ::glm::vec2> TILE_LIGHT_INTENSITY;
20 ::ll::TypedStorage<4, 16, ::glm::vec4> BLOCK_LIGHT_COLOR;
21 ::ll::TypedStorage<4, 16, ::glm::vec4> CHANGE_COLOR;
22 ::ll::TypedStorage<4, 16, ::glm::vec4> GLINT_COLOR;
23 ::ll::TypedStorage<4, 16, ::glm::vec4> UV_ANIM;
24 ::ll::TypedStorage<4, 16, ::glm::vec4> MULTIPLICATIVE_TINT_CHANGE_COLOR;
25 ::ll::TypedStorage<4, 8, ::glm::vec2> UV_OFFSET;
26 ::ll::TypedStorage<4, 8, ::glm::vec2> UV_ROTATION;
27 ::ll::TypedStorage<4, 8, ::glm::vec2> UV_SCALE;
28 ::ll::TypedStorage<4, 192, ::mce::CameraMatrices> mCamera;
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
33 MeshInstanceConstants& operator=(MeshInstanceConstants const&);
34 MeshInstanceConstants();
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI MeshInstanceConstants(::MeshInstanceConstants&&);
40
41 MCAPI MeshInstanceConstants(::MeshInstanceConstants const&);
42
43 MCAPI explicit MeshInstanceConstants(::ScreenContext& screenContext);
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCFOLD void* $ctor(::MeshInstanceConstants&&);
50
51 MCFOLD void* $ctor(::MeshInstanceConstants const&);
52
53 MCAPI void* $ctor(::ScreenContext& screenContext);
54 // NOLINTEND
55};
Definition MeshInstanceConstants.h:5
Definition ScreenContext.h:5