LeviLamina
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EntityOverrides.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/legacy/ActorUniqueID.h"
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class
EntityOverrides
{
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public
:
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// EntityOverrides inner types declare
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// clang-format off
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struct
PropertiesContainer
;
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// clang-format on
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// EntityOverrides inner types define
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struct
PropertiesContainer
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 64, ::std::unordered_map<uint, ::std::variant<int, float>>> mProperties;
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// NOLINTEND
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 64, ::std::unordered_map<::ActorUniqueID, ::EntityOverrides::PropertiesContainer>> mOverrides;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
EntityOverrides
();
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MCAPI
void
clear(
::ActorUniqueID
entity);
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MCAPI
void
remove(
::ActorUniqueID
entity, uint propertyIndex);
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MCAPI
void
set(
::ActorUniqueID
entity, uint propertyIndex, ::std::variant<::std::monostate, int, float> value);
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#endif
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
void
* $ctor();
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#endif
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// NOLINTEND
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};
EntityOverrides
Definition
EntityOverrides.h:8
ActorUniqueID
Definition
ActorUniqueID.h:10
EntityOverrides::PropertiesContainer
Definition
EntityOverrides.h:16
src
mc
world
actor
state
EntityOverrides.h
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