LeviLamina
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TargetBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
13class BlockSource;
14class Experiments;
15class Vec3;
16namespace BlockEvents { class BlockPlaceEvent; }
17namespace BlockEvents { class BlockQueuedTickEvent; }
18// clang-format on
19
20class TargetBlock : public ::BlockType {
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
25
26 virtual bool isSignalSource() const /*override*/;
27
28 virtual bool
29 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
30 /*override*/;
31
32 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const
33 /*override*/;
34
35 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
36
37 virtual ~TargetBlock() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // member functions
42 // NOLINTBEGIN
43 MCAPI void _processHitByProjectileAtPos(
44 ::Vec3 const& hitPos,
45 ::BlockSource& region,
46 ::BlockPos const& blockPos,
47 ::Actor const& projectile
48 ) const;
49
50 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
51
52 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
59
60 MCFOLD bool $isSignalSource() const;
61
62 MCFOLD bool
63 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
64
65 MCAPI void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const& projectile) const;
66
67 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
68
69
70 // NOLINTEND
71
72public:
73 // vftables
74 // NOLINTBEGIN
75 MCNAPI static void** $vftable();
76 // NOLINTEND
77};
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Experiments.h:14
Definition TargetBlock.h:20
static MCAPI void ** $vftable()
Definition Vec3.h:10