3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/DividedPos.h"
7#include "mc/world/level/DividedPos2d.h"
8#include "mc/world/level/levelgen/synth/MultiOctaveNoiseImpl.h"
9#include "mc/world/level/levelgen/synth/NormalNoiseImpl.h"
16namespace ChunkBlenderUtil {
struct AttenuationData; }
23 ::ll::TypedStorage<8, 24, ::std::vector<::std::array<::ChunkBlenderUtil::AttenuationData, 4>>>
24 mChunkAttenuationData;
25 ::ll::TypedStorage<4, 8, ::DividedPos2d<4>
const> mMinPos;
26 ::ll::TypedStorage<2, 2, short const> mMinHeight;
Definition BiomeRegistry.h:31
Definition ChunkBlender.h:19
MCAPI::TerrainInfo attenuateTerrainInfo(::DividedPos2d< 4 > const &worldQuartPos, ::TerrainInfo const &defaultTerrainInfo) const
MCAPI::Biome const * tryGetAttenuatedBiome(::DividedPos< 4 > const &worldQuartPos, ::BiomeRegistry const &biomeRegistry, ::NormalNoiseImpl< 0, ::MultiOctaveNoiseImpl< 0, ::ParityImprovedNoiseImpl< 0 > > > const &shiftNoise) const
Definition DividedPos2d.h:7
Definition DividedPos.h:6
Definition MultiOctaveNoiseImpl.h:6
Definition NormalNoiseImpl.h:6
Definition _HeaderOutputPredefine.h:186
Definition TerrainInfo.h:5