3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/DividedPos.h"
7#include "mc/world/level/DividedPos2d.h"
8#include "mc/world/level/levelgen/synth/MultiOctaveNoiseImpl.h"
9#include "mc/world/level/levelgen/synth/NormalNoiseImpl.h"
10#include "mc/world/level/levelgen/v1/OverworldGeneratorMultinoise.h"
25 ::ll::TypedStorage<8, 24, ::std::vector<::std::array<::ChunkBlenderUtil::AttenuationData, 4>>>
26 mChunkAttenuationData;
27 ::ll::TypedStorage<4, 8, ::DividedPos2d<4>
const> mMinPos;
28 ::ll::TypedStorage<2, 2, short const> mMinHeight;
37 MCAPI ::Biome
const* tryGetAttenuatedBiome(
43 MCAPI ::OverworldGeneratorMultinoise::BlockGenerationResult
const tryMoveWaterEdges(
Definition BiomeRegistry.h:37
Definition ChunkBlender.h:21
Definition DividedPos2d.h:7
Definition DividedPos.h:6
Definition MultiOctaveNoiseImpl.h:6
Definition NormalNoiseImpl.h:6
Definition _HeaderOutputPredefine.h:306
Definition AttenuationData.h:12
Definition OverworldGeneratorMultinoise.h:57
Definition TerrainInfo.h:5