LeviLamina
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SHStairsDown.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StrongholdPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> isSource;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::StructurePieceType getType() const /*override*/;
28
29 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
30
31 virtual void addChildren(
32 ::StructurePiece& startPiece,
33 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
34 ::Random& random
35 ) /*override*/;
36
37 virtual ~SHStairsDown() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // static functions
42 // NOLINTBEGIN
43 MCAPI static ::std::unique_ptr<::StrongholdPiece> createPiece(
44 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
45 ::Random& random,
46 int footX,
47 int footY,
48 int footZ,
49 int direction,
50 int genDepth
51 );
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCFOLD ::StructurePieceType $getType() const;
58
59 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
60
61 MCAPI void $addChildren(
62 ::StructurePiece& startPiece,
63 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
64 ::Random& random
65 );
66
67
68 // NOLINTEND
69
70public:
71 // vftables
72 // NOLINTBEGIN
73 MCNAPI static void** $vftable();
74 // NOLINTEND
75};
Definition BlockSource.h:68
Definition BoundingBox.h:13
Definition Random.h:10
Definition SHStairsDown.h:17
static MCAPI void ** $vftable()
Definition StrongholdPiece.h:16
Definition StructurePiece.h:18