LeviLamina
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SHStairsDown.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StrongholdPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> isSource;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::StructurePieceType getType() const /*override*/;
28
29 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
30
31 virtual void addChildren(
32 ::StructurePiece& startPiece,
33 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
34 ::Random& random
35 ) /*override*/;
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCAPI static ::std::unique_ptr<::StrongholdPiece> createPiece(
42 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
43 ::Random& random,
44 int footX,
45 int footY,
46 int footZ,
47 int direction,
48 int genDepth
49 );
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55 MCFOLD ::StructurePieceType $getType() const;
56
57 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
58
59 MCAPI void $addChildren(
60 ::StructurePiece& startPiece,
61 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
62 ::Random& random
63 );
64
65
66 // NOLINTEND
67
68public:
69 // vftables
70 // NOLINTBEGIN
71 MCNAPI static void** $vftable();
72 // NOLINTEND
73};
Definition BlockSource.h:73
Definition BoundingBox.h:13
Definition Random.h:10
Definition SHStairsDown.h:17
static MCAPI void ** $vftable()
Definition StrongholdPiece.h:16
Definition StructurePiece.h:21