|
LeviLamina
|
This is the complete list of members for IGameControllerManager, including all inherited members.
| addClientHasAdequateConnectedController(int id, bool const isAdequate, ::SubClientId clientId)=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| getConnectedGameControllers()=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| getControllerRefreshState() const =0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| getGameController(int id)=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| getGameControllersInUse()=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| getMaxGameControllerButtons() const =0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| getPlatformSpecificControllerError() const =0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| hasAdequateConnectedGameController() const =0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| hasAdequateConnectedGameControllers(uint64 const playerCount) const =0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| registerConsumer(void const *token)=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| resetClientControllerCount()=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| setControllerRefreshState(::ControllerRefreshState state)=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| setPlatformSpecificControllerErrorRetrievalFunc(::std::function<::GameControllerErrorType()> &&lambda)=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| unregisterConsumer(void const *token)=0 (defined in IGameControllerManager) | IGameControllerManager | pure virtual |
| ~IGameControllerManager()=default (defined in IGameControllerManager) | IGameControllerManager | virtual |