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virtual ::std::weak_ptr<::IGameController > | getGameController (int)=0 |
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virtual ::std::vector<::std::weak_ptr<::IGameController > > | getConnectedGameControllers ()=0 |
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virtual ::std::vector<::std::weak_ptr<::IGameController > > | getGameControllersInUse ()=0 |
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virtual bool | hasAdequateConnectedGameController () const =0 |
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virtual bool | hasAdequateConnectedGameControllers (uint64 const) const =0 |
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virtual uint64 | getMaxGameControllerButtons () const =0 |
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virtual void | registerConsumer (void const *)=0 |
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virtual void | unregisterConsumer (void const *)=0 |
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virtual void | setControllerRefreshState (::ControllerRefreshState)=0 |
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virtual::ControllerRefreshState | getControllerRefreshState () const =0 |
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virtual::GameControllerErrorType | getPlatformSpecificControllerError () const =0 |
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virtual void | setPlatformSpecificControllerErrorRetrievalFunc (::std::function<::GameControllerErrorType()> &&)=0 |
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virtual void | resetClientControllerCount ()=0 |
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virtual void | addClientHasAdequateConnectedController (int, bool const, ::SubClientId)=0 |
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The documentation for this class was generated from the following files: