LeviLamina
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BehaviorNode.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/bhave/BehaviorStatus.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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// clang-format on
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class
BehaviorNode
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnk4a15a7;
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::ll::UntypedStorage<8, 16>
mUnk4a26a4;
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::ll::UntypedStorage<8, 8>
mUnk6ebe2a;
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::ll::UntypedStorage<8, 8>
mUnk29cd9b;
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::ll::UntypedStorage<8, 8>
mUnkc05c61;
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::ll::UntypedStorage<4, 4>
mUnk99df5c;
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// NOLINTEND
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public
:
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// prevent constructor by default
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BehaviorNode
& operator=(
BehaviorNode
const
&);
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BehaviorNode
(
BehaviorNode
const
&);
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BehaviorNode
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~BehaviorNode
();
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// vIndex: 1
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virtual ::BehaviorStatus tick(
::Actor
&) = 0;
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// vIndex: 2
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virtual
void
initializeFromDefinition(
::Actor
& owner);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
void
$initializeFromDefinition(
::Actor
& owner);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:104
BehaviorNode
Definition
BehaviorNode.h:13
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
bhave
node
BehaviorNode.h
Generated on Sat Apr 26 2025 05:56:05 for LeviLamina by
1.12.0