LeviLamina
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BehaviorNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class BehaviorData;
15// clang-format on
16
17class BehaviorNode {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::BehaviorDefinition const*> mNodeDefinition;
22 ::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mTreeDefinition;
23 ::ll::TypedStorage<8, 8, ::BehaviorNode*> mParent;
24 ::ll::TypedStorage<8, 8, ::BehaviorComponent*> mComponent;
25 ::ll::TypedStorage<8, 8, ::BehaviorData*> mTreeData;
26 ::ll::TypedStorage<4, 4, ::BehaviorStatus> mStatus;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ~BehaviorNode() = default;
33
34 virtual ::BehaviorStatus tick(::Actor& owner) = 0;
35
36 virtual void initializeFromDefinition(::Actor& owner);
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCAPI BehaviorNode();
43
44 MCFOLD ::BehaviorData& getBehaviorData();
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor();
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCFOLD void $initializeFromDefinition(::Actor& owner);
57
58
59 // NOLINTEND
60
61public:
62 // vftables
63 // NOLINTBEGIN
64 MCNAPI static void** $vftable();
65 // NOLINTEND
66};
Definition Actor.h:123
Definition BehaviorComponent.h:14
Definition BehaviorData.h:11
Definition BehaviorDefinition.h:17
static MCAPI void ** $vftable()