LeviLamina
Loading...
Searching...
No Matches
BehaviorNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class BehaviorData;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::BehaviorDefinition const*> mNodeDefinition;
22 ::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mTreeDefinition;
23 ::ll::TypedStorage<8, 8, ::BehaviorNode*> mParent;
24 ::ll::TypedStorage<8, 8, ::BehaviorComponent*> mComponent;
25 ::ll::TypedStorage<8, 8, ::BehaviorData*> mTreeData;
26 ::ll::TypedStorage<4, 4, ::BehaviorStatus> mStatus;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 virtual ~BehaviorNode();
33
34 virtual ::BehaviorStatus tick(::Actor&) = 0;
35
36 virtual void initializeFromDefinition(::Actor& owner);
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCAPI void $dtor();
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCFOLD void $initializeFromDefinition(::Actor& owner);
49
50
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition Actor.h:105
Definition BehaviorComponent.h:14
Definition BehaviorData.h:11
Definition BehaviorDefinition.h:17
Definition BehaviorNode.h:17
static MCAPI void ** $vftable()