LeviLamina
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BehaviorNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 BehaviorNode& operator=(BehaviorNode const&);
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 0
35 virtual ~BehaviorNode();
36
37 // vIndex: 1
38 virtual ::BehaviorStatus tick(::Actor&) = 0;
39
40 // vIndex: 2
41 virtual void initializeFromDefinition(::Actor& owner);
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCFOLD void $initializeFromDefinition(::Actor& owner);
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition Alias.h:14