LeviLamina
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SerializedActorModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/Model.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8
9// auto generated forward declare list
10// clang-format off
11class GeometryPtr;
12class ModelPart;
13class ScreenContext;
14// clang-format on
15
16class SerializedActorModel : public ::Model {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::std::vector<::ModelPart>> mParts;
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGuiMaterial;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void render(::ScreenContext& screenContext) /*override*/;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI SerializedActorModel();
35
36 MCAPI void load(::GeometryPtr geo, ::gsl::span<::std::string_view const> modelNodeOrder);
37
38 MCAPI void setGuiMaterial();
39
40 MCAPI void setInWorldMaterial();
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor();
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI void $render(::ScreenContext& screenContext);
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCNAPI static void** $vftable();
59 // NOLINTEND
60};
Definition GeometryPtr.h:5
Definition ModelPart.h:5
Definition Model.h:5
Definition ScreenContext.h:5
Definition SerializedActorModel.h:5
static MCAPI void ** $vftable()