LeviLamina
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WaterAnimal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Mob.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
13// clang-format on
14
15class WaterAnimal : public ::Mob {
16public:
17 // prevent constructor by default
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 // vIndex: 147
24 virtual bool checkSpawnRules(bool) /*override*/;
25
26 // vIndex: 8
27 virtual ~WaterAnimal() /*override*/;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI WaterAnimal(
34 ::ActorDefinitionGroup* definitions,
35 ::ActorDefinitionIdentifier const& definitionName,
36 ::EntityContext& entityContext
37 );
38
39 MCAPI void preAiStep();
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor(
46 ::ActorDefinitionGroup* definitions,
47 ::ActorDefinitionIdentifier const& definitionName,
48 ::EntityContext& entityContext
49 );
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCFOLD void $dtor();
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCAPI bool $checkSpawnRules(bool);
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCNAPI static void** $vftable();
68 // NOLINTEND
69};
Definition ActorDefinitionGroup.h:29
Definition EntityContext.h:16
Definition Mob.h:47
Definition WaterAnimal.h:15
static MCAPI void ** $vftable()
Definition ActorDefinitionIdentifier.h:15