LeviLamina
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WaterAnimal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Mob.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
13// clang-format on
14
15class WaterAnimal : public ::Mob {
16public:
17 // prevent constructor by default
18 WaterAnimal();
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual bool checkSpawnRules(bool) /*override*/;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI WaterAnimal(
30 ::ActorDefinitionGroup* definitions,
31 ::ActorDefinitionIdentifier const& definitionName,
32 ::EntityContext& entityContext
33 );
34
35 MCAPI void preAiStep();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor(
42 ::ActorDefinitionGroup* definitions,
43 ::ActorDefinitionIdentifier const& definitionName,
44 ::EntityContext& entityContext
45 );
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI bool $checkSpawnRules(bool);
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition ActorDefinitionGroup.h:37
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15