LeviLamina
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WaterAnimal.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/Mob.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDefinitionGroup
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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// clang-format on
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class
WaterAnimal :
public
::Mob {
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public
:
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// prevent constructor by default
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WaterAnimal();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
checkSpawnRules(
bool
)
/*override*/
;
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virtual
~WaterAnimal()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI WaterAnimal(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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MCAPI
void
preAiStep();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$checkSpawnRules(
bool
);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:35
EntityContext
Definition
EntityContext.h:16
WaterAnimal::$vftable
static MCAPI void ** $vftable()
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
src
mc
world
actor
animal
WaterAnimal.h
Generated on
for LeviLamina by
1.16.1