LeviLamina
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WaterAnimal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Mob.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
13// clang-format on
14
15class WaterAnimal : public ::Mob {
16public:
17 // prevent constructor by default
18 WaterAnimal();
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual bool checkSpawnRules(bool) /*override*/;
24
25 virtual ~WaterAnimal() /*override*/;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI WaterAnimal(
32 ::ActorDefinitionGroup* definitions,
33 ::ActorDefinitionIdentifier const& definitionName,
34 ::EntityContext& entityContext
35 );
36
37 MCAPI void preAiStep();
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(
44 ::ActorDefinitionGroup* definitions,
45 ::ActorDefinitionIdentifier const& definitionName,
46 ::EntityContext& entityContext
47 );
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53 MCFOLD void $dtor();
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCAPI bool $checkSpawnRules(bool);
60
61
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCNAPI static void** $vftable();
68 // NOLINTEND
69};
Definition ActorDefinitionGroup.h:35
Definition EntityContext.h:16
static MCAPI void ** $vftable()
Definition ActorDefinitionIdentifier.h:15