LeviLamina
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KeyFrameTransformData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animation/BoneTransformType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BoneOrientation;
13class ExpressionNode;
14class RenderParams;
15// clang-format on
16
17class KeyFrameTransformData {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::ChannelTransform>> mChannelTransforms;
22 ::ll::TypedStorage<8, 24, ::std::vector<::ChannelTransform_Float>> mChannelTransforms_Floats;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 KeyFrameTransformData& operator=(KeyFrameTransformData const&);
28 KeyFrameTransformData();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI KeyFrameTransformData(::KeyFrameTransformData const&);
34
35 MCAPI void addChannelTransform(::ExpressionNode const& expression, int axisIndex);
36
37 MCAPI void animate(
38 ::RenderParams& renderParams,
39 ::BoneOrientation& destBoneOrientation,
40 float scale,
41 ::BoneTransformType boneTransformType
42 ) const;
43
44 MCAPI bool operator==(::KeyFrameTransformData const& rhs) const;
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCAPI void* $ctor(::KeyFrameTransformData const&);
51 // NOLINTEND
52};
Definition BoneOrientation.h:19
Definition ChannelTransform_Float.h:5
Definition ChannelTransform.h:18
Definition ExpressionNode.h:34
Definition RenderParams.h:30