LeviLamina
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PistonArmModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
9
10// auto generated forward declare list
11// clang-format off
12class ScreenContext;
13// clang-format on
14
15class PistonArmModel : public ::Model {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
20 ::ll::TypedStorage<8, 576, ::ModelPart> mArmBase;
21 ::ll::TypedStorage<8, 576, ::ModelPart> mArm;
22 ::ll::TypedStorage<8, 576, ::ModelPart> mFront;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI PistonArmModel();
29
30 MCAPI void renderArm(::ScreenContext& screenContext, float progress);
31 // NOLINTEND
32
33public:
34 // constructor thunks
35 // NOLINTBEGIN
36 MCAPI void* $ctor();
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
Definition Model.h:5
Definition PistonArmModel.h:5
static MCAPI void ** $vftable()
Definition ScreenContext.h:5