LeviLamina
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GameServerToken.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Certificate;
8namespace Json { class Value; }
9namespace mce { class UUID; }
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Certificate>> mCertificate;
17 // NOLINTEND
18
19public:
20 // member functions
21 // NOLINTBEGIN
22 MCAPI GameServerToken(::GameServerToken const& other);
23
24 MCAPI ::Json::Value _getExtraData(::std::string const& key, ::Json::Value const& defaultValue) const;
25
26 MCAPI ::mce::UUID getIdentity() const;
27
28 MCAPI ::std::string getIdentityName() const;
29
30 MCAPI ::std::string getTitleID() const;
31
32 MCAPI ::std::string getXuid(bool trustSelfSigned) const;
33
34 MCAPI ::GameServerToken const& operator=(::GameServerToken const& other);
35
36 MCAPI ~GameServerToken();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::GameServerToken const& other);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCFOLD void $dtor();
49 // NOLINTEND
50};
Definition Certificate.h:14
Definition GameServerToken.h:12
Definition Value.h:16