LeviLamina
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GameServerToken Class Reference

Public Member Functions

MCAPI GameServerToken (::std::string const &tokenString)
MCAPI::std::string getIdentityPublicKey () const
MCAPI bool getIsHost () const
MCAPI::mce::UUID getLegacyUuid () const
MCAPI int64 getMinecraftAccountPermissions () const
MCAPI::std::string getNintendoName () const
MCAPI::std::string getNintendoServiceId () const
MCAPI::std::string getPlayFabId () const
MCAPI::std::string getPlayStationName () const
MCAPI::std::string getPsnId () const
MCAPI::PlayerAuthenticationInfo getTrustedInfo () const
MCAPI::std::string getXboxLiveName () const
MCAPI::std::string getXuid () const
MCAPI bool hasMatchingIssuer (::MinecraftServiceKeyManager const &serviceKeyManager)
MCAPI bool validate (::MinecraftServiceKeyManager const &serviceKeyManager, int64 currentTime, bool checkExpiration)
MCAPI bool validateSelfSigned (int64 currentTime, bool checkExpiration)
MCAPI void * $ctor (::std::string const &tokenString)

Static Public Member Functions

static MCAPI bool _checkExpiration (::WebToken const &token, int64 currentTime)
static MCAPI bool _validate (::WebToken const &token, ::MinecraftServiceKeyManager const &keyManager, int64 currentTime, bool checkExpiration)
static MCAPI bool _validateSelfSigned (::WebToken const &token, int64 currentTime, bool checkExpiration)
static MCAPI ::GameServerToken create (::RawGameServerToken const &rawToken)
static MCAPI ::GameServerToken createSelfSigned (::RawGameServerToken const &rawToken)

Public Attributes

::ll::TypedStorage< 1, 1, bool > mIsSelfSigned
::ll::TypedStorage< 1, 1, bool > mIsValid
::ll::TypedStorage< 8, 128, ::WebTokenmRawToken

The documentation for this class was generated from the following file: