LeviLamina
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PlayerFetchUtils.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
GameplayUserManager
;
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class
Player
;
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struct
ActorUniqueID
;
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// clang-format on
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namespace
PlayerFetchUtils {
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// functions
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// NOLINTBEGIN
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MCAPI ::Player*
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findActivePlayerByActorUniqueID(
::GameplayUserManager
const
& gameplayUserManager,
::ActorUniqueID
actorUniqueID);
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MCAPI ::Player*
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findPlayer(
::GameplayUserManager
const
& gameplayUserManager, ::std::function<
bool
(
::EntityContext
const
&)> callback);
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MCAPI ::Player* findPlayerByName(
::GameplayUserManager
const
& gameplayUserManager, ::std::string
const
& name);
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// NOLINTEND
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}
// namespace PlayerFetchUtils
EntityContext
Definition
EntityContext.h:16
GameplayUserManager
Definition
GameplayUserManager.h:22
Player
Definition
Player.h:119
ActorUniqueID
Definition
ActorUniqueID.h:5
src
mc
world
actor
player
PlayerFetchUtils.h
Generated on Sat Apr 26 2025 05:56:06 for LeviLamina by
1.12.0