LeviLamina
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PlayerFetchUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Player;
9struct ActorUniqueID;
10// clang-format on
11
12namespace PlayerFetchUtils {
13// functions
14// NOLINTBEGIN
15MCNAPI ::Player*
16findActivePlayerByActorUniqueID(::GameplayUserManager const& gameplayUserManager, ::ActorUniqueID actorUniqueID);
17
18MCNAPI ::Player*
19findPlayer(::GameplayUserManager const& gameplayUserManager, ::std::function<bool(::Player const&)> callback);
20
21MCNAPI ::Player* findPlayerByName(::GameplayUserManager const& gameplayUserManager, ::std::string const& name);
22// NOLINTEND
23
24} // namespace PlayerFetchUtils
Definition GameplayUserManager.h:22
Definition Player.h:123
Definition ActorUniqueID.h:5