LeviLamina
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PlayerFetchUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
9class Player;
10struct ActorUniqueID;
11// clang-format on
12
13namespace PlayerFetchUtils {
14// functions
15// NOLINTBEGIN
16MCAPI ::Player*
17findActivePlayerByActorUniqueID(::GameplayUserManager const& gameplayUserManager, ::ActorUniqueID actorUniqueID);
18
19MCAPI ::Player*
20findPlayer(::GameplayUserManager const& gameplayUserManager, ::std::function<bool(::EntityContext const&)> callback);
21
22MCAPI ::Player* findPlayerByName(::GameplayUserManager const& gameplayUserManager, ::std::string const& name);
23// NOLINTEND
24
25} // namespace PlayerFetchUtils
Definition EntityContext.h:16
Definition GameplayUserManager.h:22
Definition Player.h:119
Definition ActorUniqueID.h:5