LeviLamina
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PlayerFetchUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
9class Player;
10// clang-format on
11
12namespace PlayerFetchUtils {
13// functions
14// NOLINTBEGIN
15MCAPI ::Player*
16findPlayer(::GameplayUserManager const& gameplayUserManager, ::std::function<bool(::EntityContext const&)> callback);
17// NOLINTEND
18
19} // namespace PlayerFetchUtils
Definition EntityContext.h:16
Definition GameplayUserManager.h:22
Definition Player.h:125