3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/external/render_dragon/atlas/AtlasTileHandle.h"
7#include "mc/external/render_dragon/rendering/TextureCubeFace.h"
12namespace dragon::rendering {
struct Camera; }
15namespace PointLighting {
29 ::ll::TypedStorage<8, 32, ::dragon::atlas::AtlasTileHandle> mActiveTileHandle;
30 ::ll::TypedStorage<2, 2, ushort> mActiveDimension;
31 ::ll::TypedStorage<8, 32, ::dragon::atlas::AtlasTileHandle> mPendingTileHandle;
32 ::ll::TypedStorage<2, 2, ushort> mPendingDimension;
33 ::ll::TypedStorage<8, 8, uint64> mLastGrownMs;
34 ::ll::TypedStorage<8, 8, uint64> mLastShrinkMs;
35 ::ll::TypedStorage<8, 8, uint64> mLastInvalidateMs;
36 ::ll::TypedStorage<8, 8, uint64> mLastBudgetSkipMs;
37 ::ll::TypedStorage<8, 8, uint64> mFailureCount;
44 ::ll::TypedStorage<4, 12, ::glm::vec3> mLightWorldPosition;
45 ::ll::TypedStorage<1, 1, uchar> mVanillaBrightness;
46 ::ll::TypedStorage<8, 720, ::std::array<::PointLighting::PointLightShadowProbe::FaceState, 6>> mFaceStates;
47 ::ll::TypedStorage<8, 8, uint64> mLastAccessedMs;
48 ::ll::TypedStorage<1, 1, bool> mIsVisibleThisFrame;
49 ::ll::TypedStorage<1, 1, bool> mIsFreshProbe;
55 MCAPI ::dragon::atlas::TileRenderConfig createTileRenderConfig(
56 ::glm::vec3
const& worldOrigin,
57 ::dragon::rendering::TextureCubeFace face,
66 MCAPI static ::dragon::rendering::Camera createTileCamera(
67 ::glm::vec3
const& probePos,
68 ::glm::vec3
const& worldOrigin,
69 ::dragon::rendering::TextureCubeFace face,
Definition PointLightShadowProbe.h:7
Definition PointLightShadowProbe.h:15
Definition TileRenderConfig.h:7