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PointLighting::PointLightShadowProbe Class Reference

Classes

struct  FaceState

Public Member Functions

MCAPI::dragon::atlas::TileRenderConfig createTileRenderConfig (::glm::vec3 const &worldOrigin, ::dragon::rendering::TextureCubeFace face, float nearPlane, float farPlane) const

Static Public Member Functions

static MCAPI ::dragon::rendering::Camera createTileCamera (::glm::vec3 const &probePos, ::glm::vec3 const &worldOrigin, ::dragon::rendering::TextureCubeFace face, ushort dimension, float nearPlane, float farPlane)

Public Attributes

::ll::TypedStorage< 4, 12, ::glm::vec3 > mLightWorldPosition
::ll::TypedStorage< 1, 1, uchar > mVanillaBrightness
::ll::TypedStorage< 8, 720, ::std::array<::PointLighting::PointLightShadowProbe::FaceState, 6 > > mFaceStates
::ll::TypedStorage< 8, 8, uint64 > mLastAccessedMs
::ll::TypedStorage< 1, 1, bool > mIsVisibleThisFrame
::ll::TypedStorage< 1, 1, bool > mIsFreshProbe

The documentation for this class was generated from the following files: