LeviLamina
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GetItemCountCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7
8namespace AgentCommands {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, int> mCount;
15 // NOLINTEND
16
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void execute() /*override*/;
21
22 virtual bool isDone() /*override*/;
23
24 virtual void fireCommandDoneEvent() /*override*/;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCFOLD void $execute();
31
32 MCFOLD bool $isDone();
33
34 MCAPI void $fireCommandDoneEvent();
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCNAPI static void** $vftable();
43 // NOLINTEND
44};
45
46} // namespace AgentCommands
Definition Command.h:16
Definition GetItemCountCommand.h:10
static MCAPI void ** $vftable()