LeviLamina
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CarrotOnAStickItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class ItemStack;
12class Mob;
13// clang-format on
14
15class CarrotOnAStickItem : public ::Item {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 38
20 virtual bool isHandEquipped() const /*override*/;
21
22 // vIndex: 50
23 virtual bool requiresInteract() const /*override*/;
24
25 // vIndex: 54
26 virtual int getEnchantSlot() const /*override*/;
27
28 // vIndex: 55
29 virtual int getEnchantValue() const /*override*/;
30
31 // vIndex: 82
32 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
33
34 // vIndex: 0
35 virtual ~CarrotOnAStickItem() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCFOLD bool $isHandEquipped() const;
48
49 MCFOLD bool $requiresInteract() const;
50
51 MCAPI int $getEnchantSlot() const;
52
53 MCFOLD int $getEnchantValue() const;
54
55 MCFOLD void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition Actor.h:104
Definition CarrotOnAStickItem.h:15
Definition ItemStack.h:25
Definition Item.h:65
Definition Mob.h:47