LeviLamina
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ActorRenderDispatcher Member List

This is the complete list of members for ActorRenderDispatcher, including all inherited members.

$ctor(::SubClientId clientId)ActorRenderDispatcher
$dtor()ActorRenderDispatcher
$vftable()ActorRenderDispatcherstatic
_getRenderer(::Actor &actor) constActorRenderDispatcher
ActorRenderDispatcher(ActorRenderDispatcher const &) (defined in ActorRenderDispatcher)ActorRenderDispatcher
ActorRenderDispatcher() (defined in ActorRenderDispatcher)ActorRenderDispatcher
ActorRenderDispatcher(::SubClientId clientId)ActorRenderDispatcherexplicit
extractRenderTextObjects(::Font &font, ::Tessellator &tessellator, ::Actor &actor, ::std::string const &str, ::Vec3 camTargetPos, float a, ::mce::Color color)ActorRenderDispatcher
getDataDrivenRenderer(::HashedString const &rendererName) constActorRenderDispatcher
getRenderer(::Actor const &actor) constActorRenderDispatcher
getRenderer(::HashedString const &rendererName) constActorRenderDispatcher
initializeEntityRenderers(::Bedrock::NotNullNonOwnerPtr<::GeometryGroup > const &geometryGroup, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::BlockTessellator &commonBlockRenderer, ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup > const &entityResourceDefGroup, ::ResourcePackManager &resourcePackManager, ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager > resourceLoadManager)ActorRenderDispatcher
initializePlayerRenderer(::std::shared_ptr<::ActorResourceDefinition > resources, ::std::shared_ptr<::mce::TextureGroup > textureGroup)ActorRenderDispatcher
mUnk29c74d (defined in ActorRenderDispatcher)ActorRenderDispatcher
mUnk79be5f (defined in ActorRenderDispatcher)ActorRenderDispatcher
mUnk83274d (defined in ActorRenderDispatcher)ActorRenderDispatcher
mUnkdde25c (defined in ActorRenderDispatcher)ActorRenderDispatcher
mUnkfb9bd4 (defined in ActorRenderDispatcher)ActorRenderDispatcher
operator=(ActorRenderDispatcher const &) (defined in ActorRenderDispatcher)ActorRenderDispatcher
render(::BaseActorRenderContext &entityRenderContext, ::Actor &entity, bool ignoreLighting)ActorRenderDispatcher
render(::BaseActorRenderContext &entityRenderContext, ::Actor &entity, ::Vec3 const &cameraTargetPos, ::Vec3 const &pos, ::Vec2 const &rot, bool ignoreLighting)ActorRenderDispatcher
renderEffects(::BaseActorRenderContext &actorRenderContext, ::Actor &actor)ActorRenderDispatcher
renderWaterHole(::BaseActorRenderContext &actorRenderContext, ::Actor &actor, ::Vec3 const &cameraTargetPos)ActorRenderDispatcher
~ActorRenderDispatcher() (defined in ActorRenderDispatcher)ActorRenderDispatchervirtual