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LeviLamina
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This is the complete list of members for ActorRenderDispatcher, including all inherited members.
| $ctor(::SubClientId clientId) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| $vftable() | ActorRenderDispatcher | static |
| ActorRenderDispatcher() (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| ActorRenderDispatcher(::SubClientId clientId) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | explicit |
| extractRenderTextObjects(::Font &font, ::Tessellator &tessellator, ::Actor &actor, ::std::string const &str, ::Vec3 camTargetPos, float a, ::mce::Color color) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| getDataDrivenRenderer(::HashedString const &rendererName) const (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| getRenderer(::Actor const &actor) const (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| getRenderer(::HashedString const &rendererName) const (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| hasWaterHole(::Actor &actor) const (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| initializeEntityRenderers(::Bedrock::NotNullNonOwnerPtr<::GeometryGroup > const &geometryGroup, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::BlockTessellator &commonBlockRenderer, ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup > const &entityResourceDefGroup, ::ResourcePackManager &resourcePackManager, ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager > resourceLoadManager, bool supportsNewVertexFormat) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| initializePlayerRenderer(::std::shared_ptr<::ActorResourceDefinition > resources, ::std::shared_ptr<::mce::TextureGroup > textureGroup) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mClientSubId (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mDataDrivenRenderers (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mGameSpecificRegistrationCallbacks (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mNonDataDrivenRenderers (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mResourceLoadTimeStamp (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| render(::BaseActorRenderContext &entityRenderContext, ::Actor &entity, bool ignoreLighting) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| render(::BaseActorRenderContext &entityRenderContext, ::Actor &entity, ::Vec3 const &cameraTargetPos, ::Vec3 const &pos, ::Vec2 const &rot, bool ignoreLighting) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| renderEffects(::BaseActorRenderContext &actorRenderContext, ::Actor &actor) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| renderWaterHole(::BaseActorRenderContext &actorRenderContext, ::Actor &actor, ::Vec3 const &cameraTargetPos) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| ~ActorRenderDispatcher()=default (defined in ActorRenderDispatcher) | ActorRenderDispatcher | virtual |