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LeviLamina
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This is the complete list of members for ActorRenderDispatcher, including all inherited members.
| $ctor(::SubClientId clientId) | ActorRenderDispatcher | |
| $dtor() | ActorRenderDispatcher | |
| $vftable() | ActorRenderDispatcher | static |
| _getRenderer(::Actor &actor) const | ActorRenderDispatcher | |
| ActorRenderDispatcher(ActorRenderDispatcher const &) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| ActorRenderDispatcher() (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| ActorRenderDispatcher(::SubClientId clientId) | ActorRenderDispatcher | explicit |
| extractRenderTextObjects(::Font &font, ::Tessellator &tessellator, ::Actor &actor, ::std::string const &str, ::Vec3 camTargetPos, float a, ::mce::Color color) | ActorRenderDispatcher | |
| getDataDrivenRenderer(::HashedString const &rendererName) const | ActorRenderDispatcher | |
| getRenderer(::Actor const &actor) const | ActorRenderDispatcher | |
| getRenderer(::HashedString const &rendererName) const | ActorRenderDispatcher | |
| initializeEntityRenderers(::Bedrock::NotNullNonOwnerPtr<::GeometryGroup > const &geometryGroup, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::BlockTessellator &commonBlockRenderer, ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup > const &entityResourceDefGroup, ::ResourcePackManager &resourcePackManager, ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager > resourceLoadManager) | ActorRenderDispatcher | |
| initializePlayerRenderer(::std::shared_ptr<::ActorResourceDefinition > resources, ::std::shared_ptr<::mce::TextureGroup > textureGroup) | ActorRenderDispatcher | |
| mUnk29c74d (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mUnk79be5f (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mUnk83274d (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mUnkdde25c (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| mUnkfb9bd4 (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| operator=(ActorRenderDispatcher const &) (defined in ActorRenderDispatcher) | ActorRenderDispatcher | |
| render(::BaseActorRenderContext &entityRenderContext, ::Actor &entity, bool ignoreLighting) | ActorRenderDispatcher | |
| render(::BaseActorRenderContext &entityRenderContext, ::Actor &entity, ::Vec3 const &cameraTargetPos, ::Vec3 const &pos, ::Vec2 const &rot, bool ignoreLighting) | ActorRenderDispatcher | |
| renderEffects(::BaseActorRenderContext &actorRenderContext, ::Actor &actor) | ActorRenderDispatcher | |
| renderWaterHole(::BaseActorRenderContext &actorRenderContext, ::Actor &actor, ::Vec3 const &cameraTargetPos) | ActorRenderDispatcher | |
| ~ActorRenderDispatcher() (defined in ActorRenderDispatcher) | ActorRenderDispatcher | virtual |