LeviLamina
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ActorGarbageCollector.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/OwnerPtr.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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class
ActorGarbageCollector
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::std::vector<::OwnerPtr<::EntityContext>>> mPendingEntitiesToRemove;
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::ll::TypedStorage<8, 24, ::std::vector<::OwnerPtr<::EntityContext>>> mDiscardedSerializingEntities;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
garbageCollectEntity(
::OwnerPtr<::EntityContext>
entity);
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MCAPI
void
update();
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MCAPI
~ActorGarbageCollector
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
ActorGarbageCollector
Definition
ActorGarbageCollector.h:13
EntityContext
Definition
EntityContext.h:16
OwnerPtr
Definition
OwnerPtr.h:7
src-server
mc
world
level
ActorGarbageCollector.h
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