LeviLamina
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ActorGarbageCollector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/OwnerPtr.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI void garbageCollectEntity(::OwnerPtr<::EntityContext> entity);
31
32 MCAPI void update();
33
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40 MCAPI void $dtor();
41 // NOLINTEND
42};
Definition ActorGarbageCollector.h:13
Definition EntityContext.h:16
Definition OwnerPtr.h:7
Definition Alias.h:14