LeviLamina
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BoatMoveFrictionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
17// clang-format on
18
19namespace BoatMoveFrictionSystem {
20// functions
21// NOLINTBEGIN
22MCAPI void boatMoveFriction(
24 ::ActorDataFlagComponent const& synchedActorDataComponent,
25 ::BoatMovementComponent& boatMovementComponent,
26 ::StateVectorComponent& stateVectorComponent,
29 ::IConstBlockSource const& region
30);
31// NOLINTEND
32
33} // namespace BoatMoveFrictionSystem
Definition BuoyancyComponent.h:13
Definition IConstBlockSource.h:24
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ActorDataFlagComponent.h:8
Definition BoatMovementComponent.h:5
Definition OnGroundFlagComponent.h:5
Definition StateVectorComponent.h:10