LeviLamina
Loading...
Searching...
No Matches
BoatMoveFrictionSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/Optional.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
BuoyancyComponent
;
11
class
IConstBlockSource
;
12
class
StrictEntityContext
;
13
struct
ActorDataFlagComponent
;
14
struct
BoatMovementComponent
;
15
struct
OnGroundFlagComponent
;
16
struct
StateVectorComponent
;
17
// clang-format on
18
19
namespace
BoatMoveFrictionSystem {
20
// functions
21
// NOLINTBEGIN
22
MCAPI
void
boatMoveFriction(
23
::StrictEntityContext
const
&,
24
::ActorDataFlagComponent
const
& synchedActorDataComponent,
25
::BoatMovementComponent
& boatMovementComponent,
26
::StateVectorComponent
& stateVectorComponent,
27
::Optional<::BuoyancyComponent const>
buoyancyComponent,
28
::Optional<::OnGroundFlagComponent const>
isOnGround,
29
::IConstBlockSource
const
& region
30
);
31
// NOLINTEND
32
33
}
// namespace BoatMoveFrictionSystem
BuoyancyComponent
Definition
BuoyancyComponent.h:13
IConstBlockSource
Definition
IConstBlockSource.h:24
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
BoatMovementComponent
Definition
BoatMovementComponent.h:5
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:10
src
mc
entity
systems
movement
boat
BoatMoveFrictionSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0