LeviLamina
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GetCollisionShapeInterface.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~GetCollisionShapeInterface() = default;
19
20 // vIndex: 1
21 virtual float getFeetAttachPosY() const = 0;
22
23 // vIndex: 2
24 virtual bool canDescendThroughBlock() const = 0;
25
26 // vIndex: 3
27 virtual float getFallDistance() const = 0;
28
29 // vIndex: 4
30 virtual ::ActorType getEntityTypeId() const = 0;
31
32 // vIndex: 5
33 virtual bool isWearingLeatherBoots() const = 0;
34
35 // vIndex: 6
36 virtual bool hasLightWeightFamilyTag() const = 0;
37
38 // vIndex: 7
39 virtual ::AABB const& getAABB() const = 0;
40
41 // vIndex: 8
42 virtual bool isWorldBuilder() const = 0;
43
44 // vIndex: 9
45 virtual bool isRiding() const = 0;
46
47 // vIndex: 10
48 virtual bool hasPassenger() const = 0;
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60
61 // NOLINTEND
62};
Definition AABB.h:16
Definition GetCollisionShapeInterface.h:13