LeviLamina
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GetCollisionShapeInterface.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorType.h"
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// auto generated forward declare list
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// clang-format off
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class
AABB
;
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// clang-format on
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class
GetCollisionShapeInterface
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~GetCollisionShapeInterface
() =
default
;
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// vIndex: 1
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virtual
float
getFeetAttachPosY()
const
= 0;
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// vIndex: 2
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virtual
bool
canDescendThroughBlock()
const
= 0;
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// vIndex: 3
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virtual
float
getFallDistance()
const
= 0;
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// vIndex: 4
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virtual ::ActorType getEntityTypeId()
const
= 0;
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// vIndex: 5
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virtual
bool
isWearingLeatherBoots()
const
= 0;
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// vIndex: 6
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virtual
bool
hasLightWeightFamilyTag()
const
= 0;
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// vIndex: 7
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virtual ::AABB
const
& getAABB()
const
= 0;
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// vIndex: 8
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virtual
bool
isWorldBuilder()
const
= 0;
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// vIndex: 9
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virtual
bool
isRiding()
const
= 0;
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// vIndex: 10
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virtual
bool
hasPassenger()
const
= 0;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
AABB
Definition
AABB.h:16
GetCollisionShapeInterface
Definition
GetCollisionShapeInterface.h:13
src
mc
world
level
block
GetCollisionShapeInterface.h
Generated on Sat Apr 26 2025 05:56:21 for LeviLamina by
1.12.0