LeviLamina
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SimulatedPlayerPostAIStepSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15// clang-format on
16
18public:
19 // SimulatedPlayerPostAIStepSystem inner types define
20 using SystemView = ::ViewT<
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCAPI static void
29 _doSimulatedPlayerPostAIStepSystem(::StrictEntityContext const&, ::ActorOwnerComponent& actorOwnerComponent);
30 // NOLINTEND
31};
Definition ActorOwnerComponent.h:10
Definition SimulatedPlayerPostAIStepSystem.h:17
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition Include.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition SimulatedPlayerFlagComponent.h:5