LeviLamina
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SimulatedPlayerPostAIStepSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCAPI static void
23 _doSimulatedPlayerPostAIStepSystem(::StrictEntityContext const&, ::ActorOwnerComponent& actorOwnerComponent);
24
25 MCAPI static ::TickingSystemWithInfo createSystem();
26 // NOLINTEND
27};
Definition ActorOwnerComponent.h:10
Definition SimulatedPlayerPostAIStepSystem.h:18
Definition StrictEntityContext.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition SimulatedPlayerFlagComponent.h:5
Definition TickingSystemWithInfo.h:11