LeviLamina
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SimulatedPlayerPostAIStepSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
SimulatedPlayerFlagComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
SimulatedPlayerPostAIStepSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
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_doSimulatedPlayerPostAIStepSystem(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
SimulatedPlayerPostAIStepSystem
Definition
SimulatedPlayerPostAIStepSystem.h:18
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
SimulatedPlayerFlagComponent
Definition
SimulatedPlayerFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
SimulatedPlayerPostAIStepSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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