LeviLamina
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RecipeBookSearchStringQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace GameplayUI { struct GameplayUIContext; }
13namespace OreUI { class ClientDependencies; }
14namespace OreUI { class GameDependencies; }
15// clang-format on
16
17namespace OreUI {
18
19class RecipeBookSearchStringQuery : public ::OreUI::QueryBase<::OreUI::RecipeBookSearchStringQuery> {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> mSearchString;
24 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 RecipeBookSearchStringQuery();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void update(double time) /*override*/;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI RecipeBookSearchStringQuery(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
41 // NOLINTEND
42
43public:
44 // static variables
45 // NOLINTBEGIN
46 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
52 MCAPI void* $ctor(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI void $update(double time);
59 // NOLINTEND
60
61public:
62 // vftables
63 // NOLINTBEGIN
64 MCNAPI static void** $vftableForIQuery();
65
66 MCNAPI static void** $vftableForPropertyObject();
67 // NOLINTEND
68};
69
70} // namespace OreUI
Definition ClientDependencies.h:7
Definition GameDependencies.h:7
Definition RecipeBookSearchStringQuery.h:7
static MCAPI void ** $vftableForIQuery()
static MCAPI void ** $vftableForPropertyObject()
Definition GameplayUIContext.h:7