3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/threading/Async.h"
7#include "mc/events/NetworkType.h"
11namespace Realms {
struct World; }
20 virtual ~INetworkGameConnector() =
default;
22 virtual void joinRealmsGame(::Realms::World
const&, ::Social::GameConnectionInfo
const&) = 0;
24 virtual void joinRemoteServerWithAddress(
25 ::Social::GameConnectionInfo,
31 virtual ::Bedrock::Threading::Async<void> joinMultiplayerGame(::Social::MultiplayerGameInfo
const&) = 0;
Definition INetworkGameConnector.h:5
Definition GameConnectionInfo.h:21
Definition MultiplayerGameInfo.h:7