LeviLamina
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INetworkGameConnector Class Referenceabstract
Inheritance diagram for INetworkGameConnector:

Public Member Functions

virtual void joinRealmsGame (::Realms::World const &realm, ::Social::GameConnectionInfo const &gameConnection, ::PlayerJoinWorldContext context)=0
virtual void joinRemoteServerWithAddress (::Social::GameConnectionInfo gameConnection, ::std::string const &serverName, ::std::string const &worldName, ::NetworkType networkTypeOverride, ::PlayerJoinWorldContext context)=0
virtual ::Bedrock::Threading::Async< void > joinMultiplayerGame (::Social::MultiplayerGameInfo const &gameInfo, ::PlayerJoinWorldContext context)=0
virtual void setReconnectionCookie (::std::optional<::std::variant< ::GameConnectionInfoEx, ::Social::MultiplayerGameInfo, ::ExperienceConnectionData, ::Realms::RealmId > > const &reconnectCookie)=0
virtual ::std::optional<::std::variant< ::GameConnectionInfoEx, ::Social::MultiplayerGameInfo, ::ExperienceConnectionData, ::Realms::RealmId > > getReconnectionCookie ()=0
virtual void joinRealmFromConnectLink (::Realms::World const &world, ::PlayerJoinWorldContext context)=0
virtual ::Bedrock::NotNullNonOwnerPtr<::IClientInstancegetPrimaryClientInstance ()=0
virtual ::std::weak_ptr<::RealmsAPIgetRealms ()=0
virtual void joinRealm (::Realms::World const &world, ::IMinecraftEventing::RealmConnectionFlow telemetryEventingConnectionFlow, ::PlayerJoinWorldContext context)=0

The documentation for this class was generated from the following files: