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LeviLamina
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Inheritance diagram for INetworkGameConnector:Public Member Functions | |
| virtual void | joinRealmsGame (::Realms::World const &, ::Social::GameConnectionInfo const &)=0 |
| virtual void | joinRemoteServerWithAddress (::Social::GameConnectionInfo, ::std::string const &, ::std::string const &, ::NetworkType)=0 |
| virtual ::Bedrock::Threading::Async< void > | joinMultiplayerGame (::Social::MultiplayerGameInfo const &)=0 |