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virtual void | joinRealmsGame (::Realms::World const &realm, ::Social::GameConnectionInfo const &gameConnection, ::PlayerJoinWorldContext context)=0 |
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virtual void | joinRemoteServerWithAddress (::Social::GameConnectionInfo gameConnection, ::std::string const &serverName, ::std::string const &worldName, ::NetworkType networkTypeOverride, ::PlayerJoinWorldContext context)=0 |
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virtual ::Bedrock::Threading::Async< void > | joinMultiplayerGame (::Social::MultiplayerGameInfo const &gameInfo, ::PlayerJoinWorldContext context)=0 |
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virtual void | setReconnectionCookie (::std::optional<::std::variant< ::GameConnectionInfoEx, ::Social::MultiplayerGameInfo, ::ExperienceConnectionData, ::Realms::RealmId > > const &reconnectCookie)=0 |
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virtual ::std::optional<::std::variant< ::GameConnectionInfoEx, ::Social::MultiplayerGameInfo, ::ExperienceConnectionData, ::Realms::RealmId > > | getReconnectionCookie ()=0 |
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virtual void | joinRealmFromConnectLink (::Realms::World const &world, ::PlayerJoinWorldContext context)=0 |
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virtual ::Bedrock::NotNullNonOwnerPtr<::IClientInstance > | getPrimaryClientInstance ()=0 |
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virtual ::std::weak_ptr<::RealmsAPI > | getRealms ()=0 |
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virtual void | joinRealm (::Realms::World const &world, ::IMinecraftEventing::RealmConnectionFlow telemetryEventingConnectionFlow, ::PlayerJoinWorldContext context)=0 |
The documentation for this class was generated from the following files: