3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/BlockPos.h"
14namespace PointLighting {
19 using ProbeMap = ::std::unordered_map<::BlockPos, ::PointLighting::PointLightShadowProbe>;
21 using IsRenderedPredicate = ::std::function<bool(::PointLighting::PointLightShadowProbe
const&)>;
26 ::ll::TypedStorage<8, 24, ::std::vector<::BlockPos>> mPendingProbes;
27 ::ll::TypedStorage<8, 64, ::std::unordered_set<::BlockPos>> mPendingSet;
33 MCAPI ::std::vector<::PointLighting::ProbeBatchEntry> selectBatch(
34 ::std::unordered_map<::BlockPos, ::PointLighting::PointLightShadowProbe>
const& activeProbes,
35 ::std::_List_const_iterator<::std::_List_val<
36 ::std::_List_simple_types<::std::pair<::BlockPos const, ::PointLighting::PointLightShadowProbe>>>>&
39 ::glm::vec3
const& worldOrigin,
40 ::std::function<
bool(::PointLighting::PointLightShadowProbe
const&)> isRendered
Definition PointLightShadowBatchProcessor.h:7
Definition PointLightShadowProbe.h:7
Definition ProbeBatchEntry.h:7