LeviLamina
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RamGoalNoItemDropper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/ram_attack_goal_utils/RamGoalItemDropperInterface.h"
7
8// auto generated forward declare list
9// clang-format off
10class Vec3;
11// clang-format on
12
13namespace RamAttackGoalUtils {
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void tryDropHorn(::Vec3 dropPos) const /*override*/;
20
21 virtual void checkForHornDropOnCollision(::Vec3 collisionPos) /*override*/;
22
23 virtual void dontDropHorn() /*override*/;
24
25 virtual ~RamGoalNoItemDropper() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCFOLD void $tryDropHorn(::Vec3 dropPos) const;
32
33 MCFOLD void $checkForHornDropOnCollision(::Vec3 collisionPos);
34
35 MCFOLD void $dontDropHorn();
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
46
47} // namespace RamAttackGoalUtils
Definition RamGoalItemDropperInterface.h:12
Definition RamGoalNoItemDropper.h:15
Definition Vec3.h:10