LeviLamina
Loading...
Searching...
No Matches
RamGoalNoItemDropper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/ram_attack_goal_utils/RamGoalItemDropperInterface.h"
7
8// auto generated forward declare list
9// clang-format off
10class Vec3;
11// clang-format on
12
13namespace RamAttackGoalUtils {
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 1
20 virtual void tryDropHorn(::Vec3 dropPos) const /*override*/;
21
22 // vIndex: 2
23 virtual void checkForHornDropOnCollision(::Vec3 collisionPos) /*override*/;
24
25 // vIndex: 3
26 virtual void dontDropHorn() /*override*/;
27
28 // vIndex: 0
29 virtual ~RamGoalNoItemDropper() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCFOLD void $tryDropHorn(::Vec3 dropPos) const;
42
43 MCFOLD void $checkForHornDropOnCollision(::Vec3 collisionPos);
44
45 MCFOLD void $dontDropHorn();
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
54
55} // namespace RamAttackGoalUtils
Definition RamGoalItemDropperInterface.h:12
Definition RamGoalNoItemDropper.h:15
Definition Vec3.h:10