LeviLamina
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MovementInterpolatorSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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class
Vec2
;
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struct
MovementInterpolatorComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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struct
MovementInterpolatorSystemImpl
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_onGroundPostTick(
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::StrictEntityContext
const
&,
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::MovementInterpolatorComponent
const
& movementInterpolatorComponent,
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::StateVectorComponent
& stateVectorComponent
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);
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MCAPI
static
float
_tickHeadYaw(
::MovementInterpolatorComponent
& movementInterpolatorComponent,
float
yHeadRot);
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MCAPI static ::std::tuple<::Vec2, ::Vec2> _tickRotation(
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::MovementInterpolatorComponent
& movementInterpolatorComponent,
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::Vec2
const
& actorCurrentRotation,
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::Vec2
const
& actorPreviousRotation
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);
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// NOLINTEND
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};
StrictEntityContext
Definition
StrictEntityContext.h:10
Vec2
Definition
Vec2.h:5
MovementInterpolatorComponent
Definition
MovementInterpolatorComponent.h:11
MovementInterpolatorSystemImpl
Definition
MovementInterpolatorSystemImpl.h:13
StateVectorComponent
Definition
StateVectorComponent.h:10
src
mc
entity
systems
MovementInterpolatorSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0