LeviLamina
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MovementInterpolatorSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class Vec2;
11// clang-format on
12
14public:
15 // static functions
16 // NOLINTBEGIN
17 MCNAPI static void _onGroundPostTick(
19 ::MovementInterpolatorComponent const& movementInterpolatorComponent,
20 ::StateVectorComponent& stateVectorComponent
21 );
22
23 MCNAPI static float _tickHeadYaw(::MovementInterpolatorComponent& movementInterpolatorComponent, float yHeadRot);
24
25 MCNAPI static ::std::tuple<::Vec2, ::Vec2> _tickRotation(
26 ::MovementInterpolatorComponent& movementInterpolatorComponent,
27 ::Vec2 const& actorCurrentRotation,
28 ::Vec2 const& actorPreviousRotation
29 );
30 // NOLINTEND
31};
Definition StrictEntityContext.h:8
Definition Vec2.h:5
Definition MovementInterpolatorComponent.h:9
Definition MovementInterpolatorSystemImpl.h:13
static MCAPI float _tickHeadYaw(::MovementInterpolatorComponent &movementInterpolatorComponent, float yHeadRot)
static MCAPI ::std::tuple<::Vec2, ::Vec2 > _tickRotation(::MovementInterpolatorComponent &movementInterpolatorComponent, ::Vec2 const &actorCurrentRotation, ::Vec2 const &actorPreviousRotation)
static MCAPI void _onGroundPostTick(::StrictEntityContext const &, ::MovementInterpolatorComponent const &movementInterpolatorComponent, ::StateVectorComponent &stateVectorComponent)
Definition StateVectorComponent.h:8