LeviLamina
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INetworkGameConnector.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/threading/Async.h"
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#include "mc/events/NetworkType.h"
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// auto generated forward declare list
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// clang-format off
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namespace
Realms {
struct
World; }
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namespace
Social {
class
GameConnectionInfo; }
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namespace
Social {
class
MultiplayerGameInfo; }
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// clang-format on
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class
INetworkGameConnector
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~INetworkGameConnector
() =
default
;
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// vIndex: 1
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virtual
void
joinRealmsGame(
::Realms::World
const
&,
::Social::GameConnectionInfo
const
&) = 0;
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// vIndex: 2
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virtual
void
joinRemoteServerWithAddress(
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::Social::GameConnectionInfo
,
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::std::string
const
&,
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::std::string
const
&,
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::NetworkType
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) = 0;
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// vIndex: 3
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virtual ::Bedrock::Threading::Async<void> joinMultiplayerGame(
::Social::MultiplayerGameInfo
const
&) = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
INetworkGameConnector
Definition
INetworkGameConnector.h:16
Social::GameConnectionInfo
Definition
GameConnectionInfo.h:7
Social::MultiplayerGameInfo
Definition
MultiplayerGameInfo.h:7
Realms::World
Definition
World.h:7
src-server
mc
client
game
INetworkGameConnector.h
Generated on Tue Oct 28 2025 05:31:26 for LeviLamina by
1.12.0