LeviLamina
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INetworkGameConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/social/MultiplayerServiceIdentifier.h"
7#include "mc/deps/core/threading/IAsyncResult.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Realms { struct World; }
12namespace Social { class GameConnectionInfo; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 0
20 virtual ~INetworkGameConnector() = default;
21
22 // vIndex: 1
23 virtual void joinRealmsGame(::Realms::World const&, ::Social::GameConnectionInfo const&, bool) = 0;
24
25 // vIndex: 2
26 virtual void joinRemoteServerWithAddress(::Social::GameConnectionInfo, int const) = 0;
27
28 // vIndex: 3
29 virtual ::std::shared_ptr<::Bedrock::Threading::IAsyncResult<void>>
30 joinMultiplayerWithService(::std::string const&, ::Social::MultiplayerServiceIdentifier const) = 0;
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42
43 // NOLINTEND
44};
Definition INetworkGameConnector.h:15
Definition GameConnectionInfo.h:7
Definition World.h:7