LeviLamina
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INetworkGameConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/threading/IAsyncResult.h"
7#include "mc/events/NetworkType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Realms { struct World; }
12namespace Social { class GameConnectionInfo; }
13namespace Social { class MultiplayerGameInfo; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~INetworkGameConnector() = default;
22
23 // vIndex: 1
24 virtual void joinRealmsGame(::Realms::World const&, ::Social::GameConnectionInfo const&) = 0;
25
26 // vIndex: 2
27 virtual void joinRemoteServerWithAddress(::Social::GameConnectionInfo, ::NetworkType) = 0;
28
29 // vIndex: 3
30 virtual ::std::shared_ptr<::Bedrock::Threading::IAsyncResult<void>>
31 joinMultiplayerGame(::Social::MultiplayerGameInfo const&) = 0;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37
38 // NOLINTEND
39};
Definition INetworkGameConnector.h:16
Definition GameConnectionInfo.h:7
Definition MultiplayerGameInfo.h:7
Definition World.h:7