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LeviLamina
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This is the complete list of members for VillagePiece, including all inherited members.
| $_needsPostProcessing(::BlockSource ®ion) (defined in VillagePiece) | VillagePiece | |
| $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) (defined in StructurePiece) | StructurePiece | |
| $addHardcodedSpawnAreas(::LevelChunk &chunk) const (defined in StructurePiece) | StructurePiece | |
| $canBeReplaced(::BlockSource &, int const, int const, int const, ::BoundingBox const &) (defined in StructurePiece) | StructurePiece | |
| $dtor() (defined in StructurePiece) | StructurePiece | |
| $generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir) (defined in StructurePiece) | StructurePiece | |
| $generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const (defined in VillagePiece) | VillagePiece | |
| $getBeardStabilizeBlock(::Block const &foundationBlock) const (defined in VillagePiece) | VillagePiece | |
| $getSupportBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const (defined in VillagePiece) | VillagePiece | |
| $getTerrainAdjustmentEffect() const (defined in VillagePiece) | VillagePiece | |
| $getType() const (defined in StructurePiece) | StructurePiece | |
| $getWorldX(int x, int z) (defined in StructurePiece) | StructurePiece | |
| $getWorldZ(int x, int z) (defined in StructurePiece) | StructurePiece | |
| $isInInvalidLocation(::BlockSource ®ion, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
| $moveBoundingBox(int dx, int dy, int dz) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| $placeBlock(::BlockSource ®ion, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
| $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| $postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| $vftable() | VillagePiece | static |
| _needsPostProcessing(::BlockSource ®ion) (defined in VillagePiece) | VillagePiece | virtual |
| addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random) (defined in StructurePiece) | StructurePiece | virtual |
| addHardcodedSpawnAreas(::LevelChunk &chunk) const (defined in StructurePiece) | StructurePiece | virtual |
| addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::VanillaBiomeTypes biomeType, ::Dimension &dimension) (defined in VillagePiece) | VillagePiece | static |
| addTerrainAdjustmentToken(::std::shared_ptr< bool > token) (defined in StructurePiece) | StructurePiece | |
| canBeReplaced(::BlockSource &, int const, int const, int const, ::BoundingBox const &) (defined in StructurePiece) | StructurePiece | virtual |
| generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir) (defined in StructurePiece) | StructurePiece | virtual |
| generateBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector) (defined in StructurePiece) | StructurePiece | |
| generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const (defined in VillagePiece) | VillagePiece | virtual |
| generateMaybeBox(::BlockSource ®ion, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky) (defined in StructurePiece) | StructurePiece | |
| getBeardStabilizeBlock(::Block const &foundationBlock) const (defined in VillagePiece) | VillagePiece | virtual |
| getBlock(::BlockSource ®ion, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | |
| getOrientationData(::Block const *block, ushort data) (defined in StructurePiece) | StructurePiece | |
| getSupportBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const (defined in VillagePiece) | VillagePiece | virtual |
| getTerrainAdjustmentEffect() const (defined in VillagePiece) | VillagePiece | virtual |
| getType() const (defined in StructurePiece) | StructurePiece | |
| getWorldX(int x, int z) (defined in StructurePiece) | StructurePiece | virtual |
| getWorldZ(int x, int z) (defined in StructurePiece) | StructurePiece | virtual |
| isAboveGround(int x0, int y1, int z, ::BlockSource ®ion) (defined in StructurePiece) | StructurePiece | |
| isInInvalidLocation(::BlockSource ®ion, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | virtual |
| mBoundingBox (defined in StructurePiece) | StructurePiece | |
| mCachedMaxRadius (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mCachedPieceBaseY (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mCachedPieceBounds (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mCachedXCenter (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mCachedZCenter (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mElement (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mEntitiesToPlace (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mGenDepth (defined in StructurePiece) | StructurePiece | |
| mJigsawJunction (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mOrientation (defined in StructurePiece) | StructurePiece | |
| moveBoundingBox(int dx, int dy, int dz) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
| mPosition (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mRefPos (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mRotation (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| mTerrainAdjustmentToken (defined in StructurePiece) | StructurePiece | |
| operator=(PoolElementStructurePiece const &) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| placeBlock(::BlockSource ®ion, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB) (defined in StructurePiece) | StructurePiece | virtual |
| PoolElementStructurePiece(PoolElementStructurePiece const &) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| PoolElementStructurePiece() (defined in PoolElementStructurePiece) | PoolElementStructurePiece | |
| postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
| postProcessMobsAt(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB) (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
| ~PoolElementStructurePiece()=default (defined in PoolElementStructurePiece) | PoolElementStructurePiece | virtual |
| ~StructurePiece() (defined in StructurePiece) | StructurePiece | virtual |
| ~VillagePiece()=default (defined in VillagePiece) | VillagePiece | virtual |