LeviLamina
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PoolElementStructurePiece Class Referenceabstract
Inheritance diagram for PoolElementStructurePiece:

Public Member Functions

PoolElementStructurePieceoperator= (PoolElementStructurePiece const &)
 PoolElementStructurePiece (PoolElementStructurePiece const &)
virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
virtual void moveBoundingBox (int dx, int dy, int dz)
virtual int generateHeightAtPosition (::BlockPos const &, ::Dimension &, ::BlockVolume &, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &) const =0
virtual::Block const * getSupportBlock (::BlockSource &, ::BlockPos const &, ::Block const &) const =0
virtual::Block const & getBeardStabilizeBlock (::Block const &) const =0
virtual::AdjustmentEffect getTerrainAdjustmentEffect () const =0
virtual bool _needsPostProcessing (::BlockSource &region)
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
MCFOLD bool $_needsPostProcessing (::BlockSource &region)
virtual::StructurePieceType getType () const
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
virtual int getWorldX (int x, int z)
virtual int getWorldZ (int x, int z)
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool skipAir, ::Random &random, ::BlockSelector const &selector)
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir, bool excludeSky)
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
MCAPI ushort getOrientationData (::Block const *block, ushort data)
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
MCAPI void maybeGenerateBlockIfNotFloating (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x, int y, int z, ::Block const &block)
MCFOLD void $dtor ()
MCFOLD::StructurePieceType $getType () const
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
MCAPI int $getWorldX (int x, int z)
MCAPI int $getWorldZ (int x, int z)
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
MCFOLD void $addHardcodedSpawnAreas (::LevelChunk &chunk) const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 24, ::BoundingBoxmCachedPieceBounds
::ll::TypedStorage< 4, 4, int > mCachedPieceBaseY
::ll::TypedStorage< 4, 4, int > mCachedXCenter
::ll::TypedStorage< 4, 4, int > mCachedZCenter
::ll::TypedStorage< 4, 4, float > mCachedMaxRadius
::ll::TypedStorage< 8, 8, ::StructurePoolElement const & > mElement
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 1, 1, ::Rotation > mRotation
::ll::TypedStorage< 4, 24, ::JigsawJunctionmJigsawJunction
::ll::TypedStorage< 8, 64, ::std::unordered_map<::BlockPos, ::std::optional<::ActorDefinitionIdentifier > > > mEntitiesToPlace
::ll::TypedStorage< 4, 12, ::BlockPosmRefPos
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
::ll::TypedStorage< 4, 4, int > mOrientation
::ll::TypedStorage< 4, 4, int > mGenDepth
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken

Member Function Documentation

◆ postProcess()

virtual bool PoolElementStructurePiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Implements StructurePiece.

◆ postProcessMobsAt()

virtual void PoolElementStructurePiece::postProcessMobsAt ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from StructurePiece.

◆ moveBoundingBox()

virtual void PoolElementStructurePiece::moveBoundingBox ( int dx,
int dy,
int dz )
virtual

Reimplemented from StructurePiece.

◆ $vftable()

MCAPI void ** PoolElementStructurePiece::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: