LeviLamina
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PoolElementStructurePiece Class Referenceabstract
+ Inheritance diagram for PoolElementStructurePiece:

Public Member Functions

virtual bool postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
virtual void moveBoundingBox (int dx, int dy, int dz)
 
virtual int generateHeightAtPosition (::BlockPos const &, ::Dimension &, ::BlockVolume &, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &) const =0
 
virtual::Block const * getSupportBlock (::BlockSource &, ::BlockPos const &, ::Block const &) const =0
 
virtual::Block const & getBeardStabilizeBlock (::Block const &) const =0
 
virtual::AdjustmentEffect getTerrainAdjustmentEffect () const =0
 
virtual bool _needsPostProcessing (::BlockSource &region)
 
MCAPI bool $postProcess (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void $postProcessMobsAt (::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
 
MCAPI void $moveBoundingBox (int dx, int dy, int dz)
 
MCFOLD bool $_needsPostProcessing (::BlockSource &region)
 
virtual::StructurePieceType getType () const
 
virtual void addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
virtual bool isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
virtual int getWorldX (int x, int z)
 
virtual int getWorldZ (int x, int z)
 
virtual void placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
virtual bool canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
virtual void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCAPI void generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, bool random, ::Random &selector, ::BlockSelector const &skipAir)
 
virtual void addHardcodedSpawnAreas (::LevelChunk &chunk) const
 
MCAPI void addTerrainAdjustmentToken (::std::shared_ptr< bool > token)
 
MCAPI void generateMaybeBox (::BlockSource &region, ::BoundingBox const &chunkBB, ::Random &random, float probability, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool excludeSky, bool skipAir)
 
MCAPI::Block const & getBlock (::BlockSource &region, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCAPI ushort getOrientationData (::Block const *block, ushort data)
 
MCAPI int getWorldY (int y)
 
MCAPI bool isAboveGround (int x0, int y1, int z, ::BlockSource &region)
 
MCFOLD void $dtor ()
 
MCFOLD::StructurePieceType $getType () const
 
MCFOLD void $addChildren (::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
 
MCAPI bool $isInInvalidLocation (::BlockSource &region, ::BoundingBox const &chunkBB)
 
MCAPI int $getWorldX (int x, int z)
 
MCAPI int $getWorldZ (int x, int z)
 
MCAPI void $placeBlock (::BlockSource &region, ::Block const &block, int x, int y, int z, ::BoundingBox const &chunkBB)
 
MCFOLD bool $canBeReplaced (::BlockSource &, int const, int const, int const, ::BoundingBox const &)
 
MCAPI void $generateBox (::BlockSource &region, ::BoundingBox const &chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, ::Block const &edgeBlock, ::Block const &fillBlock, bool skipAir)
 
MCFOLD void $addHardcodedSpawnAreas (::LevelChunk &chunk) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 4, 24, ::BoundingBoxmCachedPieceBounds
 
::ll::TypedStorage< 4, 4, int > mCachedPieceBaseY
 
::ll::TypedStorage< 4, 4, int > mCachedXCenter
 
::ll::TypedStorage< 4, 4, int > mCachedZCenter
 
::ll::TypedStorage< 4, 4, float > mCachedMaxRadius
 
::ll::TypedStorage< 8, 8, ::StructurePoolElement const & > mElement
 
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
 
::ll::TypedStorage< 1, 1, ::Rotation > mRotation
 
::ll::TypedStorage< 4, 24, ::JigsawJunctionmJigsawJunction
 
::ll::TypedStorage< 8, 64, ::std::unordered_map<::BlockPos, ::std::optional<::ActorDefinitionIdentifier > > > mEntitiesToPlace
 
::ll::TypedStorage< 4, 12, ::BlockPosmRefPos
 
::ll::TypedStorage< 4, 24, ::BoundingBoxmBoundingBox
 
::ll::TypedStorage< 4, 4, int > mOrientation
 
::ll::TypedStorage< 4, 4, int > mGenDepth
 
::ll::TypedStorage< 8, 16, ::std::shared_ptr< bool > > mTerrainAdjustmentToken
 

Member Function Documentation

◆ postProcess()

virtual bool PoolElementStructurePiece::postProcess ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Implements StructurePiece.

◆ postProcessMobsAt()

virtual void PoolElementStructurePiece::postProcessMobsAt ( ::BlockSource & region,
::Random & random,
::BoundingBox const & chunkBB )
virtual

Reimplemented from StructurePiece.

◆ moveBoundingBox()

virtual void PoolElementStructurePiece::moveBoundingBox ( int dx,
int dy,
int dz )
virtual

Reimplemented from StructurePiece.


The documentation for this class was generated from the following file: