LeviLamina
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GameEventContext.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
Block
;
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// clang-format on
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struct
GameEventContext
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 12, ::Vec3 const> mOriginPos;
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::ll::TypedStorage<8, 8, ::Actor* const> mSource;
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::ll::TypedStorage<8, 8, ::Block const* const> mAffectedBlock;
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// NOLINTEND
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};
Actor
Definition
Actor.h:103
Block
Definition
Block.h:38
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
events
gameevents
GameEventContext.h
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