LeviLamina
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GameEventContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Block;
9class Vec3;
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 12, ::Vec3 const> mOriginPos;
17 ::ll::TypedStorage<8, 8, ::Actor* const> mSource;
18 ::ll::TypedStorage<8, 8, ::Block const* const> mAffectedBlock;
19 // NOLINTEND
20};
Definition Actor.h:104
Definition Block.h:36
Definition Vec3.h:10
Definition GameEventContext.h:12