LeviLamina
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GameEventContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 12, ::Vec3 const> mOriginPos;
19 ::ll::TypedStorage<8, 8, ::Actor* const> mSource;
20 ::ll::TypedStorage<8, 8, ::Block const* const> mAffectedBlock;
21 // NOLINTEND
22};
Definition Actor.h:103
Definition Block.h:38
Definition GameEventContext.h:14