LeviLamina
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LegacyRaidTriggerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8#include "mc/deps/ecs/strict/OptionalGlobal.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCNAPI static void _doRaidTriggerSystem(
27 ::DimensionTypeComponent const& dimensionTypeComponent,
28 ::StateVectorComponent const& stateVectorComponent,
29 ::ActorOwnerComponent& actorOwnerComponent,
30 ::VillageManagerComponent const& villageManagerComponent
31 );
32
33 MCNAPI static void _tickRaidTriggerSystem(
35 ::ViewT<
41 );
42
43 MCNAPI static ::TickingSystemWithInfo createSystem();
44 // NOLINTEND
45};
Definition ActorOwnerComponent.h:10
Definition LegacyRaidTriggerSystem.h:22
static MCAPI void _tickRaidTriggerSystem(::OptionalGlobal<::VillageManagerComponent const > villageManagerComponent, ::ViewT< ::StrictEntityContext, ::Include<::ActorTickedComponent const, ::RaidTriggerComponent const >, ::DimensionTypeComponent const, ::StateVectorComponent const, ::ActorOwnerComponent > view)
static MCAPI void _doRaidTriggerSystem(::DimensionTypeComponent const &dimensionTypeComponent, ::StateVectorComponent const &stateVectorComponent, ::ActorOwnerComponent &actorOwnerComponent, ::VillageManagerComponent const &villageManagerComponent)
static MCAPI ::TickingSystemWithInfo createSystem()
Definition OptionalGlobal.h:6
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorTickedComponent.h:5
Definition DimensionTypeComponent.h:13
Definition Include.h:6
Definition RaidTriggerComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition VillageManagerComponent.h:15