static MCAPI void _tickRaidTriggerSystem(::OptionalGlobal<::VillageManagerComponent const > villageManagerComponent, ::ViewT< ::StrictEntityContext, ::Include<::ActorTickedComponent const, ::RaidTriggerComponent const >, ::DimensionTypeComponent const, ::StateVectorComponent const, ::ActorOwnerComponent > view)
static MCAPI void _doRaidTriggerSystem(::DimensionTypeComponent const &dimensionTypeComponent, ::StateVectorComponent const &stateVectorComponent, ::ActorOwnerComponent &actorOwnerComponent, ::VillageManagerComponent const &villageManagerComponent)
Definition StrictEntityContext.h:8