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NetworkID & | operator= (NetworkID const &) |
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| NetworkID (NetworkID const &) |
| MCAPI | NetworkID (::std::string const &str) |
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MCNAPI_C::Json::Value | toJson () const |
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MCNAPI_C::std::string | toString () const |
| MCAPI void * | $ctor (::std::string const &str) |
◆ NetworkID()
| MCAPI PlayerMessaging::NetworkID::NetworkID |
( |
::std::string const & | str | ) |
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explicit |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
| MCAPI void * PlayerMessaging::NetworkID::$ctor |
( |
::std::string const & | str | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file:
- src/mc/network/services/signaling/player_messaging/NetworkID.h