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LeviLamina
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This is the complete list of members for ActorRenderData, including all inherited members.
| $ctor(bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) (defined in ActorRenderData) | ActorRenderData | |
| _UI_setupShading(::BaseActorRenderContext &renderContext, ::mce::Color const &, ::mce::Color const &, ::mce::Color const &, ::Vec4 const &uvAnim, float, bool, bool) const (defined in ActorRenderData) | ActorRenderData | |
| ActorRenderData(ActorRenderData const &) (defined in ActorRenderData) | ActorRenderData | |
| ActorRenderData() (defined in ActorRenderData) | ActorRenderData | |
| ActorRenderData(bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) (defined in ActorRenderData) | ActorRenderData | |
| getDamageOrGlidingXYRotation(::Mob const &mob, float actorFrameAlpha, bool isFirstPersonPlayer) (defined in ActorRenderData) | ActorRenderData | static |
| getDeathRotation(::Mob const &mob, float actorFrameAlpha) (defined in ActorRenderData) | ActorRenderData | static |
| getIsFirstPersonPlayer(::Mob &mob) (defined in ActorRenderData) | ActorRenderData | static |
| getNamedRotationAndOffset(::Mob const &mob) (defined in ActorRenderData) | ActorRenderData | static |
| glint (defined in ActorRenderData) | ActorRenderData | |
| mActor (defined in ActorRenderData) | ActorRenderData | |
| mAnimationComponent (defined in ActorRenderData) | ActorRenderData | |
| mCSSMetadata (defined in ActorRenderData) | ActorRenderData | |
| mDeltaTime (defined in ActorRenderData) | ActorRenderData | |
| mHeadRot (defined in ActorRenderData) | ActorRenderData | |
| mIgnoreLighting (defined in ActorRenderData) | ActorRenderData | |
| mIsInUI (defined in ActorRenderData) | ActorRenderData | |
| mItemStack (defined in ActorRenderData) | ActorRenderData | |
| mVariables (defined in ActorRenderData) | ActorRenderData | |
| operator=(ActorRenderData const &) (defined in ActorRenderData) | ActorRenderData | |
| position (defined in ActorRenderData) | ActorRenderData | |
| rotation (defined in ActorRenderData) | ActorRenderData | |
| update(float frameAlpha, ::Vec3 const &cameraTargetPosition) (defined in ActorRenderData) | ActorRenderData | |
| updateMolangVariables(::RenderParams &renderParams) const (defined in ActorRenderData) | ActorRenderData |