LeviLamina
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ActorRenderData Member List

This is the complete list of members for ActorRenderData, including all inherited members.

$ctor(bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) (defined in ActorRenderData)ActorRenderData
_UI_setupShading(::BaseActorRenderContext &renderContext, ::mce::Color const &, ::mce::Color const &, ::mce::Color const &, ::Vec4 const &uvAnim, float, bool, bool) const (defined in ActorRenderData)ActorRenderData
ActorRenderData(ActorRenderData const &) (defined in ActorRenderData)ActorRenderData
ActorRenderData() (defined in ActorRenderData)ActorRenderData
ActorRenderData(bool isInUI, ::AnimationComponent &animationComponent, ::MolangVariableMap &variables, ::Vec3 const &cameraTargetPosition, float frameAlpha) (defined in ActorRenderData)ActorRenderData
getDamageOrGlidingXYRotation(::Mob const &mob, float actorFrameAlpha, bool isFirstPersonPlayer) (defined in ActorRenderData)ActorRenderDatastatic
getDeathRotation(::Mob const &mob, float actorFrameAlpha) (defined in ActorRenderData)ActorRenderDatastatic
getIsFirstPersonPlayer(::Mob &mob) (defined in ActorRenderData)ActorRenderDatastatic
getNamedRotationAndOffset(::Mob const &mob) (defined in ActorRenderData)ActorRenderDatastatic
glint (defined in ActorRenderData)ActorRenderData
mActor (defined in ActorRenderData)ActorRenderData
mAnimationComponent (defined in ActorRenderData)ActorRenderData
mCSSMetadata (defined in ActorRenderData)ActorRenderData
mDeltaTime (defined in ActorRenderData)ActorRenderData
mHeadRot (defined in ActorRenderData)ActorRenderData
mIgnoreLighting (defined in ActorRenderData)ActorRenderData
mIsInUI (defined in ActorRenderData)ActorRenderData
mItemStack (defined in ActorRenderData)ActorRenderData
mVariables (defined in ActorRenderData)ActorRenderData
operator=(ActorRenderData const &) (defined in ActorRenderData)ActorRenderData
position (defined in ActorRenderData)ActorRenderData
rotation (defined in ActorRenderData)ActorRenderData
update(float frameAlpha, ::Vec3 const &cameraTargetPosition) (defined in ActorRenderData)ActorRenderData
updateMolangVariables(::RenderParams &renderParams) const (defined in ActorRenderData)ActorRenderData