LeviLamina
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SkullBlock Member List

This is the complete list of members for SkullBlock, including all inherited members.

$_addHardCodedBlockComponents(::Experiments const &) (defined in SkullBlock)SkullBlock
$buildDescriptionId(::Block const &block) const (defined in SkullBlock)SkullBlock
$canProvideSupport(::Block const &block, uchar face, ::BlockSupportType type) const (defined in SkullBlock)SkullBlock
$getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in SkullBlock)SkullBlock
$getVisualShape(::Block const &block, ::AABB &bufferAABB) const (defined in SkullBlock)SkullBlock
$mayPlace(::BlockSource &region, ::BlockPos const &pos) const (defined in SkullBlock)SkullBlock
$setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const (defined in SkullBlock)SkullBlock
$vftable() (defined in SkullBlock)SkullBlockstatic
_addHardCodedBlockComponents(::Experiments const &) (defined in SkullBlock)SkullBlockvirtual
buildDescriptionId(::Block const &block) const (defined in SkullBlock)SkullBlock
canProvideSupport(::Block const &block, uchar face, ::BlockSupportType type) const (defined in SkullBlock)SkullBlockvirtual
checkMobSpawn(::Level &level, ::BlockSource &region, ::BlockPos const &pos) const (defined in SkullBlock)SkullBlock
getFlattenedBlock(::Block const &block, ::BlockActor const &actor) (defined in SkullBlock)SkullBlockstatic
getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const (defined in SkullBlock)SkullBlock
getVisualShape(::Block const &block, ::AABB &bufferAABB) const (defined in SkullBlock)SkullBlock
mayPlace(::BlockSource &region, ::BlockPos const &pos) const (defined in SkullBlock)SkullBlockvirtual
onPlace(::BlockEvents::BlockPlaceEvent &eventData) const (defined in SkullBlock)SkullBlock
setupRedstoneComponent(::BlockSource &region, ::BlockPos const &pos) const (defined in SkullBlock)SkullBlockvirtual
SkullType enum name (defined in SkullBlock)SkullBlock
~SkullBlock()=default (defined in SkullBlock)SkullBlockvirtual