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enum class | SkullType : int {
Unset = -1
, Skeleton = 0
, Wither = 1
, Zombie = 2
,
Char = 3
, Creeper = 4
, Dragon = 5
, Piglin = 6
,
Count = 7
} |
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virtual::std::string | buildDescriptionId (::Block const &block) const |
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virtual::AABB const & | getVisualShape (::Block const &block, ::AABB &bufferAABB) const |
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virtual bool | mayPlace (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual::Block const & | getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | canProvideSupport (::Block const &, uchar, ::BlockSupportType) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCAPI bool | checkMobSpawn (::Level &level, ::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI::std::string | $buildDescriptionId (::Block const &block) const |
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MCAPI::AABB const & | $getVisualShape (::Block const &block, ::AABB &bufferAABB) const |
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MCFOLD bool | $mayPlace (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI::Block const & | $getPlacementBlock (::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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◆ $vftable()
static MCAPI void ** SkullBlock::$vftable |
( |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: