23class SkullBlock :
public ::ActorBlock {
26 enum class SkullType :
int {
45 virtual ::std::string buildDescriptionId(
::Block const& block)
const ;
47 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
51 virtual ::Block
const&
52 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
55 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType type)
const ;
61 MCAPI SkullBlock(::std::string
const& nameId,
int id);
71 MCAPI static ::Block
const& getFlattenedBlock(
::Block const& block,
::BlockActor const& actor);
77 MCAPI
void* $ctor(::std::string
const& nameId,
int id);
83 MCAPI ::std::string $buildDescriptionId(
::Block const& block)
const;
85 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
89 MCAPI ::Block
const& $getPlacementBlock(
97 MCAPI
bool $canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType type)
const;
105 MCAPI
static void** $vftable();