LeviLamina
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ActorSkeletalAnimation.h
1
#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
ActorSkeletalAnimation
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 48>
mUnkb8cb8b;
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::ll::UntypedStorage<4, 4>
mUnk195089;
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::ll::UntypedStorage<4, 4>
mUnk9e60dd;
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::ll::UntypedStorage<1, 1>
mUnk1a1b73;
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::ll::UntypedStorage<8, 216>
mUnk5f9b7c;
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::ll::UntypedStorage<8, 216>
mUnkeb2e2d;
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::ll::UntypedStorage<8, 216>
mUnk3fe41b;
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::ll::UntypedStorage<8, 216>
mUnk4b5cf3;
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::ll::UntypedStorage<8, 24>
mUnk6d4bd9;
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::ll::UntypedStorage<8, 24>
mUnk74b140;
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::ll::UntypedStorage<8, 24>
mUnkb6f3e2;
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::ll::UntypedStorage<8, 24>
mUnk534aee;
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::ll::UntypedStorage<8, 32>
mUnkba353d;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ActorSkeletalAnimation
& operator=(
ActorSkeletalAnimation
const
&);
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ActorSkeletalAnimation
(
ActorSkeletalAnimation
const
&);
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ActorSkeletalAnimation
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
ActorSkeletalAnimation
(::std::string
const
& name, ::std::string
const
& sourceFilePathWithExtension);
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MCAPI
void
removeIrrelevantKeyFramesAndConvertAllFloatKeyFramesToSimplifiedVersion();
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MCAPI
~ActorSkeletalAnimation
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(::std::string
const
& name, ::std::string
const
& sourceFilePathWithExtension);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
ActorSkeletalAnimation
Definition
ActorSkeletalAnimation.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
animation
ActorSkeletalAnimation.h
Generated on Sat Apr 26 2025 05:56:04 for LeviLamina by
1.12.0