3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/core/math/Vec3.h"
9#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
23 ::ll::TypedStorage<8, 576, ::ModelPart> mHead;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mEye;
25 ::ll::TypedStorage<8, 576, ::ModelPart> mTailPart0;
26 ::ll::TypedStorage<8, 576, ::ModelPart> mTailPart1;
27 ::ll::TypedStorage<8, 576, ::ModelPart> mTailPart2;
28 ::ll::TypedStorage<8, 6912, ::ModelPart[12]> mSpikeParts;
29 ::ll::TypedStorage<4, 144, ::Vec3[12]> mSpikePositions;
40 ::ScreenContext& screenContext,
50 virtual void setupAnim(::Actor& bob,
float yRot,
float xRot,
float,
float,
float,
float);
56 MCAPI GuardianModel(::GeometryPtr source,
bool bIsGhost);
62 MCAPI
void* $ctor(::GeometryPtr source,
bool bIsGhost);
69 ::ScreenContext& screenContext,
79 MCAPI
void $setupAnim(::Actor& bob,
float yRot,
float xRot,
float,
float,
float,
float);
Definition GeometryPtr.h:5
Definition GuardianModel.h:5
static MCAPI void ** $vftable()
Definition ScreenContext.h:5