LeviLamina
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GuardianModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/core/math/Vec3.h"
9#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class GeometryPtr;
15class ScreenContext;
16// clang-format on
17
18class GuardianModel : public ::Model {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
23 ::ll::TypedStorage<8, 576, ::ModelPart> mHead;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mEye;
25 ::ll::TypedStorage<8, 576, ::ModelPart> mTailPart0;
26 ::ll::TypedStorage<8, 576, ::ModelPart> mTailPart1;
27 ::ll::TypedStorage<8, 576, ::ModelPart> mTailPart2;
28 ::ll::TypedStorage<8, 6912, ::ModelPart[12]> mSpikeParts;
29 ::ll::TypedStorage<4, 144, ::Vec3[12]> mSpikePositions;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 GuardianModel();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual void render(
40 ::ScreenContext& screenContext,
41 ::Actor& entity,
42 float time,
43 float r,
44 float bob,
45 float yRot,
46 float xRot,
47 float scale
48 ) /*override*/;
49
50 virtual void setupAnim(::Actor& bob, float yRot, float xRot, float, float, float, float);
51 // NOLINTEND
52
53public:
54 // member functions
55 // NOLINTBEGIN
56 MCAPI GuardianModel(::GeometryPtr source, bool bIsGhost);
57 // NOLINTEND
58
59public:
60 // constructor thunks
61 // NOLINTBEGIN
62 MCAPI void* $ctor(::GeometryPtr source, bool bIsGhost);
63 // NOLINTEND
64
65public:
66 // virtual function thunks
67 // NOLINTBEGIN
68 MCAPI void $render(
69 ::ScreenContext& screenContext,
70 ::Actor& entity,
71 float time,
72 float r,
73 float bob,
74 float yRot,
75 float xRot,
76 float scale
77 );
78
79 MCAPI void $setupAnim(::Actor& bob, float yRot, float xRot, float, float, float, float);
80 // NOLINTEND
81
82public:
83 // vftables
84 // NOLINTBEGIN
85 MCNAPI static void** $vftable();
86 // NOLINTEND
87};
Definition Actor.h:125
Definition GeometryPtr.h:5
Definition GuardianModel.h:5
static MCAPI void ** $vftable()
Definition Model.h:5
Definition ScreenContext.h:5