LeviLamina
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NpcEventListener.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/EventResult.h"
7
8// auto generated forward declare list
9// clang-format off
10struct ActorUniqueID;
11struct INpcDialogueData;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18#ifdef LL_PLAT_S
19 virtual ~NpcEventListener() = default;
20#else // LL_PLAT_C
21 virtual ~NpcEventListener();
22#endif
23
24 virtual ::EventResult onNpcDialogueDataChange(::std::shared_ptr<::INpcDialogueData> data);
25
26 virtual ::EventResult onNpcInteractScreenClose(::ActorUniqueID npcId, bool performClosingActions);
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCAPI void $dtor();
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38#ifdef LL_PLAT_C
39 MCAPI ::EventResult $onNpcDialogueDataChange(::std::shared_ptr<::INpcDialogueData> data);
40
41 MCFOLD ::EventResult $onNpcInteractScreenClose(::ActorUniqueID npcId, bool performClosingActions);
42#endif
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition NpcEventListener.h:14
static MCAPI void ** $vftable()
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12