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virtual::EventResult | onEvent (::ActorNotificationEvent const &event) |
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virtual::EventResult | onActorDefinitionEvent (::Actor &actor, ::std::string const &event, ::std::vector<::ActorDefinitionModifier > &modifiers) |
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virtual::EventResult | onActorTick (::Actor &actor) |
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virtual::EventResult | onActorSneakChanged (::Actor &actor, bool isSneaking) |
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virtual::EventResult | onActorStartRiding (::Actor &actor, ::Actor &vehicle) |
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virtual::EventResult | onActorStopRiding (::Actor &actor, bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles) |
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virtual::EventResult | onActorCreated (::Actor &actor, ::ActorInitializationMethod initializationMethod) |
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virtual::EventResult | onActorCreationAttemptFailed (::Actor &actor, ::std::string_view message) |
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virtual::EventResult | onActorTeleported (::Actor &actor) |
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virtual::EventResult | onActorAttackedActor (::Actor &actor, ::Actor &target) |
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virtual::EventResult | onActorMobInteraction (::Actor &actor, ::MinecraftEventing::InteractionType interactionType, ::ActorType interactedActorType) |
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virtual::EventResult | onActorTargetAcquired (::Actor &actor, ::Actor &target) |
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virtual::EventResult | onPlayerAuthInputReceived (::Player &) |
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virtual::EventResult | onPlayerAuthInputApplied (::Player &) |
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virtual::EventResult | onPlayerAIStepBegin (::Player &) |
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virtual::EventResult | onPlayerAIStepEnd (::Player &) |
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virtual::EventResult | onActorMovementRewindCorrected (::Actor &, uint64, ::ReplayCorrectionResult) |
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MCFOLD void | $dtor () |
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MCFOLD::EventResult | $onEvent (::ActorNotificationEvent const &event) |
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MCFOLD::EventResult | $onActorDefinitionEvent (::Actor &actor, ::std::string const &event, ::std::vector<::ActorDefinitionModifier > &modifiers) |
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MCFOLD::EventResult | $onActorTick (::Actor &actor) |
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MCFOLD::EventResult | $onActorSneakChanged (::Actor &actor, bool isSneaking) |
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MCFOLD::EventResult | $onActorStartRiding (::Actor &actor, ::Actor &vehicle) |
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MCFOLD::EventResult | $onActorStopRiding (::Actor &actor, bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles) |
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MCFOLD::EventResult | $onActorCreated (::Actor &actor, ::ActorInitializationMethod initializationMethod) |
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MCFOLD::EventResult | $onActorCreationAttemptFailed (::Actor &actor, ::std::string_view message) |
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MCFOLD::EventResult | $onActorTeleported (::Actor &actor) |
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MCFOLD::EventResult | $onActorAttackedActor (::Actor &actor, ::Actor &target) |
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MCFOLD::EventResult | $onActorMobInteraction (::Actor &actor, ::MinecraftEventing::InteractionType interactionType, ::ActorType interactedActorType) |
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MCFOLD::EventResult | $onActorTargetAcquired (::Actor &actor, ::Actor &target) |
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MCFOLD::EventResult | $onPlayerAuthInputReceived (::Player &) |
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MCFOLD::EventResult | $onPlayerAuthInputApplied (::Player &) |
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MCFOLD::EventResult | $onPlayerAIStepBegin (::Player &) |
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MCFOLD::EventResult | $onPlayerAIStepEnd (::Player &) |
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MCFOLD::EventResult | $onActorMovementRewindCorrected (::Actor &, uint64, ::ReplayCorrectionResult) |
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