LeviLamina
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CustomFrameUpdateComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/client/gui/controls/UIComponent.h"
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// auto generated forward declare list
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// clang-format off
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class
UIControl
;
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class
UIFrameUpdateContext
;
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// clang-format on
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class
CustomFrameUpdateComponent
:
public
::UIComponent
{
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public
:
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// prevent constructor by default
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CustomFrameUpdateComponent();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~CustomFrameUpdateComponent()
/*override*/
=
default
;
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virtual ::std::unique_ptr<::UIComponent> clone(::UIControl& cloneOwner)
const
/*override*/
;
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virtual
void
reset()
/*override*/
;
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virtual
bool
isCustomFrameUpdateComponent() const
/*override*/
;
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// NOLINTEND
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public:
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// member functions
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// NOLINTBEGIN
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MCAPI explicit CustomFrameUpdateComponent(::UIControl& owner);
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MCAPI
void
frameUpdate(::UIFrameUpdateContext& frameUpdateContext, ::UIControl& owner);
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// NOLINTEND
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public:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(::UIControl& owner);
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// NOLINTEND
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public:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::std::unique_ptr<::UIComponent> $clone(::UIControl& cloneOwner) const;
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MCFOLD
void
$reset();
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MCFOLD
bool
$isCustomFrameUpdateComponent() const;
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// NOLINTEND
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public:
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// vftables
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// NOLINTBEGIN
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MCNAPI static
void
**
$vftable
();
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// NOLINTEND
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};
CustomFrameUpdateComponent
Definition
CustomFrameUpdateComponent.h:5
CustomFrameUpdateComponent::$vftable
static MCAPI void ** $vftable()
UIComponent
Definition
UIComponent.h:5
UIControl
Definition
UIControl.h:5
UIFrameUpdateContext
Definition
UIFrameUpdateContext.h:5
src-client
mc
client
gui
controls
CustomFrameUpdateComponent.h
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