LeviLamina
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IWorldApi.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/network/realms/FailureReason.h"
7#include "mc/client/network/realms/GenericStatus.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Realms { struct RealmId; }
12// clang-format on
13
14namespace Realms {
15
16class IWorldApi {
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~IWorldApi() = default;
22
23 // vIndex: 1
24 virtual void
25 initializeWorld(::Realms::RealmId, ::std::string const&, ::std::string const&, ::std::function<void(::Realms::GenericStatus, ::Realms::FailureReason)>) = 0;
26
27 // vIndex: 2
28 virtual void
29 openWorld(::Realms::RealmId, ::std::function<void(::Realms::GenericStatus)>, ::std::function<void(int)>) = 0;
30
31 // vIndex: 3
32 virtual void
33 closeWorld(::Realms::RealmId, ::std::function<void(::Realms::GenericStatus)>, ::std::function<void(int)>) = 0;
34
35 // vIndex: 4
36 virtual void
37 resetWorld(::Realms::RealmId, ::std::function<void(::Realms::GenericStatus)>, ::std::function<void(int)>) = 0;
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49
50 // NOLINTEND
51};
52
53} // namespace Realms
Definition IWorldApi.h:16
Definition RealmId.h:10