25 initializeWorld(
::Realms::RealmId, ::std::string
const&, ::std::string
const&, ::std::function<
void(::Realms::GenericStatus, ::Realms::FailureReason)>) = 0;
29 openWorld(
::Realms::RealmId, ::std::function<
void(::Realms::GenericStatus)>, ::std::function<
void(
int)>) = 0;
33 closeWorld(
::Realms::RealmId, ::std::function<
void(::Realms::GenericStatus)>, ::std::function<
void(
int)>) = 0;
37 resetWorld(
::Realms::RealmId, ::std::function<
void(::Realms::GenericStatus)>, ::std::function<
void(
int)>) = 0;