24 virtual void initializeWorld(
28 ::std::function<
void(::Realms::GenericStatus, ::Realms::FailureReason)>
33 openWorld(
::Realms::RealmId, ::std::function<
void(::Realms::GenericStatus)>, ::std::function<
void(
int)>) = 0;
37 closeWorld(
::Realms::RealmId, ::std::function<
void(::Realms::GenericStatus)>, ::std::function<
void(
int)>) = 0;
41 resetWorld(
::Realms::RealmId, ::std::function<
void(::Realms::GenericStatus)>, ::std::function<
void(
int)>) = 0;