LeviLamina
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PlayerTickBobSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
19namespace PlayerTickBobSystem {
20// functions
21// NOLINTBEGIN
22MCNAPI void _tick(
23 ::entt::type_list<::Include<::ActorTickedComponent>>,
24 ::ActorDataFlagComponent const& actorDataFlags,
25 ::AttributesComponent const& attributesComponent,
26 ::StateVectorComponent const& stateVectorComponent,
27 ::PlayerBobComponent& playerBobComponent,
29);
30// NOLINTEND
31
32} // namespace PlayerTickBobSystem
Definition Optional.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorTickedComponent.h:5
Definition AttributesComponent.h:8
Definition Include.h:6
Definition OnGroundFlagComponent.h:5
Definition PlayerBobComponent.h:5
Definition StateVectorComponent.h:8