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LeviLamina
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This is the complete list of members for GameControllerMapper, including all inherited members.
| $changeControllerId(int oldId, int newId) (defined in GameControllerMapper) | GameControllerMapper | |
| $clearInputDeviceQueue() (defined in InputDeviceMapper) | InputDeviceMapper | |
| $clearInputDeviceQueueForFrame() (defined in InputDeviceMapper) | InputDeviceMapper | |
| $clearMapping(int controllerId) (defined in GameControllerMapper) | GameControllerMapper | |
| $ctor() (defined in GameControllerMapper) | GameControllerMapper | |
| $dtor() (defined in GameControllerMapper) | GameControllerMapper | |
| $getBindingMode(int controllerId) (defined in InputDeviceMapper) | InputDeviceMapper | |
| $getCursorPos(float &xCursor, float &yCursor) const (defined in InputDeviceMapper) | InputDeviceMapper | |
| $getInputMode() const (defined in GameControllerMapper) | GameControllerMapper | |
| $render(::InputRenderContext &context) const (defined in InputDeviceMapper) | InputDeviceMapper | |
| $setBindingMode(::InputBindingMode mode, int controllerId) (defined in InputDeviceMapper) | InputDeviceMapper | |
| $setMapping(::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId) (defined in GameControllerMapper) | GameControllerMapper | |
| $setWindowSize(int width, int height) (defined in InputDeviceMapper) | InputDeviceMapper | |
| $tick(::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map) (defined in GameControllerMapper) | GameControllerMapper | |
| $vftable() | GameControllerMapper | static |
| _enqueueButtonDownUpEvents(::InputEventQueue &eventQueue, ::GameControllerMapper::GamepadStickTurnData &turnData, ::DirectionId direction) (defined in GameControllerMapper) | GameControllerMapper | |
| _getGameControllers()=0 (defined in GameControllerMapper) | GameControllerMapper | pure virtual |
| _handleButtonEvent(::InputEventQueue &eventQueue, ::GameControllerButtonEvent const &buttonEvent, int controllerId, int alternateControllerId) (defined in GameControllerMapper) | GameControllerMapper | |
| _handleConnectionStateChangedEvent(::InputEventQueue &eventQueue, bool controllerConnected, int controllerId) (defined in GameControllerMapper) | GameControllerMapper | |
| _handleStickEvent(::InputEventQueue &eventQueue, ::GameControllerStickEvent const &stickEvent, int controllerId) (defined in GameControllerMapper) | GameControllerMapper | |
| _handleTriggerEvent(::InputEventQueue &eventQueue, ::GameControllerTriggerEvent const &triggerEvent, int controllerId) (defined in GameControllerMapper) | GameControllerMapper | |
| _reprocessPreviousStickEvents(::InputEventQueue &eventQueue, int controllerId, ::std::vector< int > const &handledEventStickIds) (defined in GameControllerMapper) | GameControllerMapper | |
| _tickTurn(::InputEventQueue &eventQueue) (defined in GameControllerMapper) | GameControllerMapper | |
| changeControllerId(int oldId, int newId) (defined in GameControllerMapper) | GameControllerMapper | virtual |
| clearInputDeviceQueue() (defined in InputDeviceMapper) | InputDeviceMapper | virtual |
| clearInputDeviceQueueForFrame() (defined in InputDeviceMapper) | InputDeviceMapper | virtual |
| clearMapping(int controllerId) (defined in GameControllerMapper) | GameControllerMapper | virtual |
| GameControllerButtonId typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GameControllerMapper() (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadButtonToButtonIdMap typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadExclusiveButtonIdSet typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadStickDirectionToButtonIdMap typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadStickEvents typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadStickId typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadStickToButtonIdMap typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadStickToDirectionIdMap typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadTriggerId typedef (defined in GameControllerMapper) | GameControllerMapper | |
| GamePadTriggerToButtonIdMap typedef (defined in GameControllerMapper) | GameControllerMapper | |
| getBindingMode(int controllerId) (defined in InputDeviceMapper) | InputDeviceMapper | |
| getCursorPos(float &xCursor, float &yCursor) const (defined in InputDeviceMapper) | InputDeviceMapper | virtual |
| getGameControllerMapping(::InputMapping const &)=0 (defined in GameControllerMapper) | GameControllerMapper | pure virtual |
| getInputMode() const (defined in GameControllerMapper) | GameControllerMapper | virtual |
| mBindingMode (defined in InputDeviceMapper) | InputDeviceMapper | |
| mLastTime (defined in GameControllerMapper) | GameControllerMapper | |
| mLastTurnButtonTimeSeconds (defined in GameControllerMapper) | GameControllerMapper | |
| mPerIdMappings (defined in GameControllerMapper) | GameControllerMapper | |
| mScreenHeight (defined in InputDeviceMapper) | InputDeviceMapper | |
| mScreenWidth (defined in InputDeviceMapper) | InputDeviceMapper | |
| mStickTurnData (defined in GameControllerMapper) | GameControllerMapper | |
| render(::InputRenderContext &context) const (defined in InputDeviceMapper) | InputDeviceMapper | virtual |
| setBindingMode(::InputBindingMode mode, int controllerId) (defined in InputDeviceMapper) | InputDeviceMapper | virtual |
| setMapping(::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId) (defined in GameControllerMapper) | GameControllerMapper | virtual |
| setWindowSize(int width, int height) (defined in InputDeviceMapper) | InputDeviceMapper | virtual |
| tick(::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map) (defined in GameControllerMapper) | GameControllerMapper | virtual |
| ~GameControllerMapper() (defined in GameControllerMapper) | GameControllerMapper | virtual |
| ~InputDeviceMapper()=0 (defined in InputDeviceMapper) | InputDeviceMapper | pure virtual |